On 3 or 4 players vs, you can enter twice on first place in the same race if you cross the goal line backwards. When you do so, the CPU will take control of the vehicle and will cross the goal line again. After the race is over, it will show two first places for the player who did that. It also works for the second place, but only in 4 players vs.
Wario's Stadium Shortcut
We somehow forgot to post this Wario's Stadium shortcut, so here it is: In Wario's Stadium, turn left towards the wall when you hit the four mini-bumps. If you double hit the jump button while on the top of any of the mini-bumps right before you hit the wall, you can jump over that wall and just about skip half the course. This takes some practice and I find that using the smaller characters works best.
Full Course Time Trials
Here are the top times to beat in Time Trials. Good luck!
Luigi Raceway --
Moo Moo Farm --
Koopa Troopa Beach --
Kalimari Desert --
Choco Mountain --
Mario Raceway --
Toad's Turnpike --
Frappe Snowland --
Wario Stadium --
Royal Raceway --
Bowser's Castle --
Sherbet Land --
Rainbow Road --
Yoshi Valley --
Donkey Kong's Jungle
Banshee Boardwalk --
When you hit a bannana peel put on your brakes immediately. This will prevent you from skidding out. After you brake for 1 second release and give her the gas. This is really helpful in Battle Mode because you will not LOSE A BALOON.
When driving, if you can get directly behind a racer for a short time, you'll see air come off of both sides of your kart (like when you go off a ramp), and you'll get a short outburst of speed, not much, but enough to pass whomever is in front of you.
There are many short cuts in Mario Kart 64, most of which are easy to see and to execute. But even the most obvious ones are easily overseen, and N64.com has organized them into a short, quick reference guide for Mario Kart fans to access. We realize many short cuts have not been listed here, but we believe these are the real key shavers designed to clip off a few seconds, putting you ahead of your rivals in any mode.
1. Noku Noku Beach --
2. Hydro Pond (the ghost
3. Rainbow Road --
4. Yoshi Valley --
After managing to do that, you'll hit a little checkered ledge, and you'll see a big red and white sign on the left pointing right. This is the hard part. Accelerate as fast as possible and stay to the far right. As soon as the rail on the left side ends pull a hard left powerslide off the road. You'll continue the powerslide onto the upcoming road after you land, and if you do it right, you'll have shaved off at least 10 seconds or lead the pack. Of course, this one takes a lot of practice, but once mastered, it can't be beat.
5. Donkey Jungle Park --
Second, this course is full of sharp turns. Use the mushroom power-ups as you pass across the jungle terrain and though you'll be hit by coconuts, you'll still end up farther ahead than if you didn't.
Third, there is one cave on this course that disrupts many players because of its weird angles and hard-to-follow path. But look at the ground and there is a light-colored path, which makes it far easier to follow.
Fourth, upon entering the cave, accelerate to the maximum and aim toward the steep slope. If your racer is going fast enough then pull a hard left powerslide and you'll slide right up the slope, thereby shaving a few seconds.
There are more, but we've listed them separately, so don't forget to check them out (like Wario Stadium and Rainbow Ride)
Ghost Rider: Luigi
Go to the Luigi Circuit and race the course under 1 minute and 52 seconds (1:51). If you're able to do it you can then race against your ghost, "a recording of the course's best time." What's even better is that the ghost is permanently saved into the game.
Ghost Rider: Mario Raceway
Like all of the courses, Mario Raceway has a ghost to race against in Time Trials.
Try to beat this time: 1'30"00 to get the ghost to appear.
After you beat the above times, immediately RETRY and you will see the message "Now Meet the Course Ghost."
Ghost Rider: Royal Raceway
Go to the Royal Raceway and race the course under 2 minutes and 40 seconds (2:40.00). If you're able to do it you can then race against your ghost, "a recording of the course's best time." What's even better is that the ghost is permanently saved into the game.
In order to open up the hidden courses -- courses which are mirrored (you race in the same direction, but the courses are flipped) -- you must receive the gold cup the 150cc class, not all 48 courses. The exception of these courses is Toads's Turnpike, in which you race against the traffic). Once you've done it, the title screen will change.
Big Rainbow ShortCut
Here's a massive, risky shortcut that'll absolutely blow the socks off anyone who challenges you to a game of Mario Kart 64. Go to the Rainbow Ride Course, and at the start, before you get air on the big, long hill, take a wide turn left off the course and into midair. If you've got the correct angle and speed (which will take some practice), you'll fly through the air for nearly 10 seconds, and will land on the same course below with a sizeable bounce. While you're in mid-air pull your hand off the accleration and hit the brakes because when you land your speed will cause you to bounce right off the course. If all goes well, you'll be so far ahead of everyone else the rest of the race should be a breeze (that is unless the cheating AI kicks in...).
The Turbo Start trick works somewhat like the starting trick in WaveRace 64. At the very end of the second light -- as it dims -- press the A button (acceleration). If you time it right, you'll receive a turbo boost that pushes you far far ahead of the other players. In fact, Nintendo has programmed it so that you'll bust past the slower players if you're in the last ranks.