Publisher - Athena
Developer - Athena
Platform - N64
Release Date - June 1999
Type - Action
No, this game is not about mystical
ninjas or their relatives. Actually, it's
not even a game at all. Dezaemon 3D,
the sequel to Dezaemon for the Super
Famicom (Super NES), gives gamers
an all-in-one package of tools to
create their own full-fledged 3D
shooting game.
No fear, you don't have to be a
programmer or a game designer to
make your own game. Dezaemon 3D
(the fifth in the Dezaemon series) gives
you everything in easy-to-understand
menus. You will still have to read the
manual to figure things out, but once
you've familiarized yourself with the
functions, you're ready to go.
Start off with the enemies, allies, and
objects. A special 3D editor lets you
create your own 3D polygon objects,
such as ships, mines, or asteroids.
Like in Nintendo's own Mario Artist
Polygon Maker, you extrude and alter
the shapes and apply textures to them.
Like professional 3D modeling kits
like 3D Studio, Dezaemon includes a
wide selection of texture patterns,
ranging from real life surfaces like
wood or metal to mech armor or
dragon skin. Whether you want
mechanical attack fighters guarding a
floating fortress or giant pieces of
cheese protecting space cucumbers --
this is your shooter, it's all up to you.
When you're finished designing the
enemy and friendly ships, create the
explosions, draw lasers and missiles,
and paint backgrounds or star fields in
up to 32,768 colors.
Next up are the event menus.
Customize your character's
movements and lay out the attack
patterns by drawing lines in the event
menu. A straight line means the enemy
fighter will come straight at you, curve
it outward and the fighters will veer off
and leave the screen if they're not shot
down. You can also determine
whether the attackers shoot, drop
bombs or try to ram you. Want
Rumble Pak support? No problem,
just switch it on and adjust its
intensity.
And since everything is polygonal
(unlike in the original Dezaemon,
which only supported 2D shooters),
you can also adjust the camera angle
from top down to isometric, in
addition to other settings such as the
direction and inclination of the
background scrolling.
But what game would be complete
without sound and music? In
Dezaemon 3D, you can compose
your own background music utilizing
up to four tracks and notes spanning
four octaves. With its tons of samples,
a chord track for guitar riffs, a drum
track, and a bass track, Dezaemon
should offer enough music tools to
make your shooter sound great.
Since it's not all that easy to create a
shooting game from scratch, Athena
included more than 400 ready-made
polygonal objects, backgrounds, and
tunes. On top of that, the game
features a tutorial mode and help
functions to aid you in making the
perfect shooter -- another first in the
Dezaemon series. Beginners can also
experiment with the built-in sample
games (of which there are two) and
alter them to their liking. All changes
and can be saved to internal back-up.
Although it sounds like a 64DD game
from start to finish, Athena has
released Dezaemon 3D on cartridge
this summer. It's possible that a 64DD
custom version is planned, but Athena
is keeping quiet about its 64DD plans
until the launch of the add-on.
So far, no US publisher has decided
on releasing Dezaemon in America,
but we're hoping that someone will
recognize the unique qualitites of the
title and opt for a limited international
release. If that happens, we hope that
Athena will add memory pak support
(on top of the internal EEPROM) as
well, so that gamers can trade their
creations with each other.
Stay tuned for more info on this high
quality creativity app.