Publisher - Acclaim
Developer - Probe
Platform - N64
Release Date - October 1998
Type - Racing
Development of Extreme-G 2 is
speeding along as UK-based Probe is
working feverishly on completing a
playable version for E3. Although the
sequel to the super-fast bike racer
faces tough competition with
WipeOut 64, F-Zero X, and another
-- still secret -- competitor, the game
promises a number of improvements
that could leave the other games in the
dust.
Bigger, better, smoother -- Acclaim
says it will do everything to make the
second XG an even cooler experience
than the first one. For starters,
Extreme-G 2 is currently slated for a
16MB (128 megabit) cartridge, that's
twice the size than most racers
available on the system. Where does
all that space go?
Well, how about 35 tracks with day
and night races and 16 bikes?
Although the original wasn't stingy
with tracks, Extreme-G is pushing the
envelope to rival even Nintendo's own
racing games. To make things more
interesting, each track now also has
multiple short-cuts that can only be
found upon blasting holes in areas
with powerful weapons. Speaking of
which -- the weapon system has
reportedly been revamped
completely, with many new mines and
projectiles added to the arsenal.
Like Acclaim's other major titles,
Turok 2 and Forsaken, Extreme-G 2
is also endowed with sweet new
lighting effects, including plenty of
light-sourced glows and halos.
Although it remains to be seen how
much Probe can do, one of the major
problems of the first one, the
excessive fog, is also being "pushed
back." Probe is reportedly also
working on some techniques where
the programmers super-impose sky
textures toward the top of the screen
while still preserving the depth of
vision, so no more staring at brown
walls of fog.
Here is a list of features, straight from
Acclaim:
*Improved game engine running
at twice the speed of the
original
*More than 35 tracks
*Increased arsenal: Greater
variety of secondary weapons
and all new Maxi-Bolt primary
weapon
*Smarter enemies: Biker gangs
team up against you
*16 new vehicles with detailed
characters
*Improved analog interface and
bike handling
*Improved physics
*Battle Mode: Revised to
include new arenas and
vehicles
*Wider, longer, faster tracks
*Dynamic lighting: Weapon fire
lights up the environments
*Environment mapping
*Picture-in-picture for rear view
and missile cams
*Optional "hi-rez" mode planned
(if Nintendo releases 4MB
RAM upgrade)
*Dynamic 3D camera
*Mirror track mode
*Ghost racer: Race against your
previous best time
*Races can be saved to memory
paks