Publisher - Hasbro Interactive
Developer - Interactive Studios
Platform - N64
Release Date - October 1998
Type - Platform
Developed by Interactive Studios,
Glover marks Hasbro's first game for
the Nintendo 64 and thankfully it's not
a racer. It's a 3D platformer in the
style of Super Mario 64 and
Banjo-Kazooie. Certainly it has a lot
to live up to if it plans to compete and
Interactive Studios is relying on clever
character design and fine-tuned
gameplay mechanics to make Glover
a contender.
The Story
The remaining good glove, Glover,
sets out to retrieve the seven crystals
and make things right again, unaware
that the evil glove is working to foil his
good deeds. And so the game
continues...
Lending a Hand
Using the N64 controller's buttons,
Glover can juggle the ball to evade
enemies, roll it forward, run on top of
it to traverse lakes, dribble it to reach
areas high up and shoot the ball to
new platforms or to keep it away
from enemies. Using the balls
correctly requires quite a bit of
strategy and it's a refreshing
alternative to the usual run/jump
mechanics of the standard platform
game. Even better, Glover can use
magic spells to turn the rubber ball
into different shapes, such as a
bowling ball (use it to smash boxes
and stun enemies), a metal ball (it
sinks and rolls fast on all terrains) or a
crystal (gives you double the points,
but shatters easily). There are also
some hidden balls in the game.
Visually, the game looks very much
like Super Mario 64, sporting cute
characters and loads of puzzle-like
elements. The levels in the game,
seven different worlds and 20 levels in
all, vary from raised castles to ice
lands and deserts, all representing
unique challenges for the glove-ball
duo. Some of the wacky foes that
Glover encounters are equally as
impressive, ranging from Frankenstein
ghosts to furry critters and floating
fish. There are even seven unique
boss levels representing each different
world.
Judging from the "hands-on" (pretty
bad, huh?) version of the near
complete game, Glover is a lot of fun,
if not downright addictive. We can't
wait to see what Interactive Studios
delivers in the final product when the
game ships this October.
"Far away in an enchanted land lives a
wise old wizard..." begins the game in
typical platform fashion. Of course,
the great wizard encounters a problem
when a spell gone bad explodes
sending his two magic gloves soaring
out the castle window and lost below.
Without his gloves, the wizard cannot
mix the potions that maintain order in
the kingdom. Furthermore, whereas
one of the wizard's gloves is flung
safely to the village below, the other
lands directly in an evil cauldron and is
changed forever. Worse yet, the
kingdom's primary source, seven
magic crystals, are also thrown free of
the castle after the blast, but not
before they're turned into balls to
break the fall, and must be recovered
to restoe law and order.
Players take control of Glover as he
searches to recover the seven
crystals, which have transformed
themselves into balls, and guide them
back to the safety of the wizard's
castle. Glover can walk about on his
fingers, but the odd character works
at his best using the balls to his
advantage. Players control the glove
with the analog stick and make him
run on his fingers, jump, swim, and so
forth.