Publisher - Konami
Developer - Major A
Platform - N64
Release Date - August 26 1998
Type - Sports
Although there is no doubt about the
fact that the N64 suffers from a
shortage of games in almost every
genre, N64 owners are spoiled when
it comes to soccer. After a rought
start with EA's FIFA 64, football fans
were treated to two quality games --
one from EA Sports (Road to World
Cup) and the other one -- possibly
one of the best soccer games ever
made -- from Konami: International
Superstar Soccer 64.
Developed by the only in-house
Konami team that carries a distinct
name, Major A, the game soon
captured the hearts of many and went
on to million-selling status in Europe.
In light of this year's soccer World
Championship, it's no surprise that
Konami is aiming for a repeat
performance with the sequel,
International Superstar Soccer '98.
We were able to take a look at a
90% complete version of the game.
Although the improvements over its
predecessor are not immediately
visible (unless you count the cool,
real-time intro), players will find the
gameplay tweaked, more options, and
an overall more mature soccer title.
Unfortunately, the US version of ISS
'98 does not feature an official players
license like EA Sports' upcoming
World Cup '98, but like its
predecessor, you can edit player
names and teams to recreate the
authentic experience.
ISS '98 features six modes of play:
*Open Game: Play one match
Players select from 64 national teams
(you can also use your own edited
data at that point) and play against
real-life or computer opponents in any
configuration. Like in ISS64, you can
set your formation, edit your team, set
up your defenses and set tactics. But
this time, there are a few upgrades.
For one, you can determine your
team's captain -- and pick from a
whopping 16 strategies (up to six per
team) that can be accessed via the
Z-Button (combined with the other
buttons). The new strategies add
greatly to the original's in-game
strategy options. You can toggle the
following any time during the game to
set up your play and copy the exact
style of your favorite team: All attack,
all defend, side break, center break,
Up front, counter attack, zone press,
offside trap, make space right, middle,
and left, opp. over, full power, save
stamina, defensive, and offensive.
Although ISS still doesn't approach
the stadium variety of EA's titles,
Konami thankfully added new stadia
to the lineup for a total of nine (Euro
Center, Euro International, Asia,
Tokyo, Africa, S. America,
Saint-Denis, Paris and Lyon).
Wheather conditions include sunny,
cloudy, rainy and snow and you can
play at three times of day (night,
midday, evening) to bring out some of
ISS '98's excellent environment
effects.
Unlike World Cup '98, ISS '98
returns with a much needed edit and
player creation feature that enables
you to make your dream players,
select a face, determine whether he is
left-footed, ambi, or right-footed,
allocate skills, and register him to play
in the full leage.
Keepers have also been upgraded
with various AI levels (from strong to
weak), punch balls clear and appear
more versatile than in the original. In
order to help players place their
kick-offs and penalty shots better,
you can now adjust the height with the
improved shot-arrow. Like in the
original, it can be switched off to keep
the other player in the dark. Controls
are like in the original (B: Shoot, A:
Bass, C-Left: Lob, C-Down: Dash,
C-Up: Through pass, C-Right:
One-two pass) and the excellent
through pass and one-two pass
system still works like charm.
The graphics are very similar to the
original. Konami did add some new
animations, especially for the fouls and
victory celebrations, and players look
almost life-like from far away since
they turn their heads to look for
openings and even raise their hands.
Referees and linemen realistically
move about, team members high-five
each others, and players received
first-aid after fouls. The camera
received some slight improvements as
well, with a new camera angle
(vertical) and the ability to zoom out
further, but the default settings are
probably the most playable.
On the sound-side, Konami gave the
game a little boost with better, less
choppy narration courtesy of Tony
Gubba and subtle but effective
surround crowd cheers.
Of course, what it all boils down to is
playability -- and there is no doubt
that ISS '98 still reigns above all with
its smooth gameplay, intelligent
passing system, and ultra-responsive
controls. But there are a lot of factors
to consider when making the decision
which soccer game to buy this year,
World Cup '98 or ISS '98. No matter
which one they choose, N64 owners
can't lose -- at least in this genre.
Here is a list of features in ISS '98:
*Six Modes of play: Open
Game, International Cup,
World League, Penalty Kicks,
Scenario and Training
*International Cup: Regional
qualification matches
*World League: ISS '98's
version of the World Cup
*Penalty Kicks: Shoot penalties
with the patented "box" shot
system
*Scenario: Pick from 16
pre-determined game scenarios
*Training: Hone your skills on
the field
*64 national teams (home and
away uniforms)
*9 stadia from around the world,
including three from France
Night, midday and evening
games
*Weather conditions: Sunny,
cloudy, rain, snow
*Multiple strategies (center
break, side break, offside trap,
offensive, and more) -- up to
six per team
*Head-tracking
*New camera angles (including
vertical)
*Team motivation
*17,000 motion-captured
frames of animation
*Better heading, passing and
shot controls
*Height meters for corner and
penalty kicks
*New player animations for
injuries, changes
*Better goalies
*Up to four players -- any
configuration
*Five difficulties
*Surround sound
*Commentary by Tony Gubba
*Referees and line-men on field
*New intro, menus and music
*Create-a-player and name edit
(80 player faces)
*New victory celebrations
*Dynamic replay