Publisher - Quest
Developer - Quest
Platform - N64
Release Date - January 1999
Type - Strategy
For more than a year, Quest's sequel
to the popular Super Famicom and
PSX hits, Densetsu no Ogre Battle
and Tactics Ogre, has been nothing
but a name on our Japanese release
list -- now the old-school Nintendo
developer has finally unveiled its first
N64 project in all its glory: Ogre
Battle 3.
Loosely modeled after the original
Super NES hit, Ogre Battle 3
(tentative title) goes for the same
mixture of roleplaying and strategy.
From what we can tell so far, apart
from plot and the characters, the
differences are mostly cosmetic. The
former Mode-7 map has been
replaced with polygonal landscapes
with mountains, forests and rivers, and
the isometric battle scenes look a bit
more beautiful and detailed than on
the Super NES.
Like the original, Ogre Battle 3 puts
players in control of an army of units
that can move about the landscapes in
real time. When the sprite characters
meet enemies (which only appear
when in visibility range), the scene
changes to an isometric battle scene
where the characters fight it out with
all sorts of pyrotechnics and weapons
attacks. During the battles, which can
happen both inside buildings and
outside in the fields, two display
windows will pop up that show each
characters' hit points and position.
During the quest, which includes many
kingdoms in peril and much betrayal
and intrigue, players will make new
allies as enemies often defect or come
to their senses when approached the
right way. Each new character joins
the army and can be positioned
strategically in the group (like in
RPGs, the difference between the
front and back row determines what
attacks are more effective).
The cast of characters in Ogre Battle
3 looks similar to the predecessors.
Knights, wizards, warlocks, witches,
dragonknights, wyburns, dragons, and
more. Each battle the characters
survive will ultimately strengthen their
abilities and help them to learn new
spells and attacks. Much like in
traditional RPGs, the characters'
abilities are divided into different
categories: Strength, vitality,
intelligence, agility, and so on. Some
characters can even transform into
more powerful classes when they
have reached a certain level. So what
was a measly apprentice before, can
turn out to become a powerful
warlock after many battles. However,
if your character happens to die, he's
dead for good (well, okay -- we're
sure there is some kind of revive
spell).
Some of the major characters slated
to appear in the game are:
*Magnus Galand: The proud
and tall leader of the Paradise
Kingdom Army
Although Quest is still quiet about the
game's story, we are sure it will twist
and turn just like the two
predecessors. Whenever major
characters encounter each other
outside of battle, they will be able to
talk to each other and more details
about the story will be revealed.
Another cool feature that made the
jump to 64-bit is the fact that
characters can be either lawful, neutral
or chaotic (Ogre Battle borrows the
system from the D&D games of
yore). If for example a lawful
character meets a lawful (=misguided)
villain, the chances are you will be
able to convert him and win him as an
ally. Thankfully, Quest is doing away
with the infamous "Chaos Frame"
from the Super NES game which
determined whether the populace
liked you, or not, and screwed up the
ending if you didn't free cities quickly
enough.
Players will also be able to find a
plethora of hidden treasures, items
and weapons that can be assigned to
the characters or used in battle.
Although the gameplay in Ogre Battle
takes place in real time, whenever you
bring up a character's abilities
window, the game will pause to let
you do all the changes you want.
It is still unknown in what form the
Tarot Card system from the
predecessor will take in the Nintendo
64 version, but we are sure it will be
as original as in the Super NES game.
At the beginning of the original Ogre
Battle, the randomly drawn cards
would lay down your characters'
alignment and his abilities.
So far, no US publisher has
announced a publishing deal for the
west, but IGN64.com was able to
speak to a number of companies that
seemed more than interested. Look
for the Japanese version of this game
to appear later this fall, with an
American version following in spring
-- unless some clever publisher
manages to translate it iin time for Christmas rush.
*Leiah Silvis: His female
counterpart
*Diomedes Lang: A fast and
agile sword fighter from
Paradise Kingdom
*Yumil Durmael: The second
prince of Paradise Kingdom
*Richard Grendel: Templar from
Rodis
*Procas Durmael: The royal
head of the Paradise Kingdom