Publisher - Midway
Developer - Atari Games
Platform - N64
Release Date - November 1998
Type - Racing
Midway's Rush 2: Extreme Racing
USA, the sequel of sorts to San
Francisco Rush, won't take place
exclusively in San Francisco. Rather,
hand-picked locations from around
the US will make up the numerous
racing courses in the game.
According to Atari Games vice
president of product development Bill
Hindorff, a team has already been
dispatched to videotape various
landmark areas across America for
use in the title. Some locations
featured in the game include Las
Vegas, Honolulu, upper and lower
Manhattan, Los Angeles, Hollywood
and the arcade version of track
Alcatraz. In addition to a plethora of
new tracks, Rush 2 sports a slight
graphics upgrade, more than 16 new
automobiles, ranging from hot-rods
and sports-cars to trucks, more
rewarding stunts and the ability to
catch a lot more air.
The game's practice mode has been
expanded to include a truckload of
new options and modes. At least two
exclusive practice stunt tracks are
immediately selectable in the mode.
We're told that the objective is to
score as many as points possible and
collect items (possible point-stars)
with absolutely no time limit. Points
will be rewarded for stunts
performed. For example, a 360
degree spin in the air and a perfect
landing would likely deliver bonus
points. These stunt courses have been
described as "expanded versions of
Papy Land." But that's not all, there
are also two "wild levels," one of
which happens to be a half-pipe.
Players can earn points driving up and
down the pipe and catching air. The
other wacky track is expected to be
some sort of tube.
A 40% complete version of the
12MB (96 megabit) cart will be
shown at this month's E3 (Electronics
Entertainment Expo) beginning May
27. We'll have more details then.