Publisher - Gremlin
Developer - DMA Design
Platform - N64
Release Date - March 1999
Type - Action
had a chance to play an
early version of DMA Design's Wild
Metal Country, a unique multiplayer
tank battle game for PC and N64.
Although the N64 version is still in its
early stages, the gameplay displayed
in the PC version already sports that
slightly wacked out quality that all
DMA titles seem to share.
The storyline behind the game is as
follows: For centuries no one has
visited the three proscribed planets of
the Tehric system. The worlds were
abandoned when machine technology
advanced to a stage where highly
dangerous automated military units
developed self awareness with
devastating effect for the living
populations.Designed to protect vital
power cores from invaders, the
machines eventually decided to wipe
out all biological life. As the machines
were the most advanced technology
of the era, the only option was to
evacuate the planets and leave them at
the mercy of the metal life.
Reminiscent of DMA's
Spacestation: Silicon Valley the
worlds are now inhabited by machines
which have evolved to replace
biological life. There is little evidence
that humans ever owned these
planets, just half-buried remnants of
buildings and roads. But being the
pesky lifeforms they are, humans are
scheming to take back the planets
using machines with safeguards, that
can be controled by man.
The gameplay is straightforward, but
offers plenty of depth: From the safety
of their homes, players control
different tanks, from hulking
Howitzers to dual-prop hovertanks
and try to blow up the enemy
machines. In a twist on the
capture-the-flag gameplay of many
first-person shooters, you must also
retake the power cores to disrupt the
machine civilizations, and escape
alive. The player will be beamed
down to nine key areas on each of the
planets with backup air vehicles in
support, to take on the denizens of the
Wild Metal Country. Gary Penn, the
game's creative manager told
IGN64.com that WMC will feature
super-smart game AI (artificial
intelligence) that make the tanks
behave realistically and even commit
slight driving mistakes at times -- as if
they were driven by human beings.
Although DMA has not yet disclosed
how many players the N64 version of
the game will support, multiplayer is at
the top of the list of features. Although
DMA has not yet disclosed how
many players the N64 version of the
game will support, multiplayer is at the
top of the list of features. There is
even a motivation to the multiplayer
battles: Several mercenaries have
combined forces to retake the power
cores in peripheral areas of the
planets. After successfully clearing
areas of self aware machines,
disagreements have broken out about
the sharing of the spoils. Each
mercenary fights for possession of the
power cores.
The floating point-based levels feature
rounded hills, much like DMA's Body
Harvest with sparse vegetation, the
occasional gun towers or ground
installations. Differences in terrain will
have a direct impact on your vehicle,
slow it down or make the tanks slip
sideways.
Weapons range from standard turret
missiles, to homing rockets, super
shots, mines that tumble down the
hills, and teleport shots that swap the
player's place with the victim. But the
icing on the cake are the Jumping
Jack Mines -- once you deploy them,
they will go hopping after any metal
object and cause high damage.
Explosions are momentum based,
meaning that a blast will push a vehicle
away from the explosion, turn tanks
momentarily on their sides or make
them stand up vertically. When a tank
blows to smithereens, real-time
graphics effects produce smoke trails
and light up the landscape.
DMA has only just begun on the N64
version and no US publisher has
acquired the game for release over
here, but the European Body
Harvest publisher Gremlin is planning
to release the game in the UK early
next year. Even at its early state, Wild
Metal Country looks extremely
promising, with the same involving
gameplay that make most of DMA's
games such stand-out titles.
Hopefully, the Scottish developer will
go for an all-out four-player
split-screen battle mode in the N64
version and be able to pull off a
fast-moving 3D engine that lets you
look as far into the distance as the PC
version.