Publisher - Midway
Developer - Saffire
Platform - N64
Type - Fighting
Score - 6/10
Their latest incarnation in the fighting genre is Bio Freaks. A wonderful little title that
stands out for praise in some respects, but at the same time deserves a good caning
in others. The gist of the story of the game is this: our world as we know it gets to a
point of such disorder and chaos over money and territories that large
bio-engineering and industrial companies have opted to settle these disputes in the
arena by sending out their most gruesome, aggressive, heartless man-made killing
machines to rip, tear, and shred each other apart. Sounds just like a normal
Saturday night, eh? Oh, and one more thing, pull out that rain coat cuz this game's
got more blood than a group of hemophiliacs mutilating each other while watching
horror movies. Blood is a plenty here.
Graphics: The graphics here are top notch kiddies. If you thought Mace and Killer
Instinct were nice, the graphics here could make you think second thoughts. Light
sourcing from the Lava arena as well as the pulsing bursts of light that shine off of
your armor as you spray the arena with gunfire adds to the excitement and realism
of the game. One of the characters, a Lara Croft-esque bounty hunter named
Sabotage also throws spears which get stuck in the wall or into the floor of the
arena when you miss the opponent. However, if you do manage to hit your
opponent, you can be sure that he will be in excruciating pain because he will
continue to fight with all of the spears you impaled him/her with! There is just
something really beautiful about looking at your opponent with 20-30 spears jutting
out of their torso.
Anyways, back to the graphics. Framerate is consistent at 30 fps considering all the
rendering, shadowing, and interactive arenas. There is minimal to no slowdown at
all. Yes the arenas are interactive much like in Mace and they range from arenas
with lava pits, buzzsaws, giant crushing rollers, to multiple tiers where you can bring
your fighting to a whole new level, literally. Character animation is impressive with
no seams (Fighter's Destiny), and even facial expressions that change with the
outcome of the match. Taking off your opponent's limbs or doing a finishing move
where you smack off his head like a ping pong ball is pure butter. You can almost
taste your opponent's blodd as it splatters all over the screen in dark red blotches.
Of course you know, playing without arms could seriously change your attack
options, so this game is as much strategy as it is action. Graphics in this game is not
an issue.
Sound: Sound is above average. Typical midi fanfare plays through in some arenas
while most have a techno-ish, upbeat soundtrack to accompany the various
ass-whupping tactics. There is no announcer to annoy you (Fighter's Destiny)
except for the narrator to the game's story intro. The characters do have individual
voices, though one or two are difficult in trying to make out what they're saying.
Two of the funniest sayings come from the characters Sabotage and Bullzeye. In
Sabotage's intro, she throws a spear out, and after you hear it impale someone, she
proceeds to say: "I lose more boyfriends that way!". In one of Bullzeye's moves, he
shoots towards the feet of the opponent while screaming "Dance Freak, Dance!" as
you see your opponent doing a little jig to avoid your gunfire. Ahhh...if only
Yosemite Sam was a hidden character.
Control: Control in this game is tight and responsive, as a fighting game's control
should be. Saffire took the clue of Fighter's Destiny (do I have a thing for Fighter's
Destiny or what? LOL) and included character move lists at the push of the start
button. By default (you can change them), there is a button to fire your arm mounted
cannon (A button), to hover (B Button), evade left and right (L & R), and left
punches and kicks (the C button grouppo). Character movement can also be
controlled via either the control pad or analog joystick. There is also a move display
on screen so you can be sure you are performing your sadistic, psychopathic moves
perfectly.
Gameplay: Gameplay...ahhh...here's where the monkey deserves a good spanking. I
give credit to Midway/Saffire for variety in terms of being able to spray your
opponent with gunfire as well as hovering around the arena to gain tactical
advantage, but when it gets down to the nitty gritty, fighting just becomes
meaningless dodging and firing upon each other. There is very little hand-to-hand
combat here as even the computer is smart enough to stay at a safe distance to
pound you with lead. I don't know about you, but when I play a fighting game, I
want to see my fist connecting with some poor schmuck's head or face. When I was
at a distance, I found myself straining to rain fire upon my opponents, but when
fighting got close, it all seemed like the same-old button mashing exercises we all
know too well. Perhaps I'm too pampered by Capcom's Street Fighter series or
Namco's Tekken series, but I would have preferred a more "hands-on" aggression
in this game.
Overall: Bio Freaks deserves a look. Be warned, it might not be for the avid game
fighter player. It attempts to combine strategic elements of Street Fighter and
Tekken with the action of Killer Instinct and Mortal Kombat, but somehow I think it
still has a way to go. For mindless, limb-decaptitating, bloody fun..this game has got
your ticket. Serious fighters should take with a grain of salt.