Publisher - Interplay
Developer - Interplay
Platform - N64
Type - Fighting
Score - 4 1/3 of 10
I've been a fan of fighting games since the original Street Fighter II machines hit the arcade (can we count
Double Dragon?) and I've been a huge fan of Clayfighter since its debut on the Super Nintendo system. I had
very high hopes for this games. If they could take the solid fighting engine from the first cart, add the insane
wackiness, and serve it up with the power of the N64, I'd be the first in the line at the toy store. In no way did
this game live up to my expectations.
There is no way I could possibly explain all the things that
are wrong with this game, it would take too long. I can
save a lot of time by telling you the only thing they got
right: the characters look good. Well, the clay models
they digitized look good. The other graphics in this game
are miserable. The 3-D backdrops are weak and
unbelievable. Furthermore, they look incredibly out of
place when the game superimposes terminally flat
character upon them. What really drags this game down
is pathetic animation. There are so few frames of
animation that there is no way anyone playing the game
could mistake it for actually movement. The digitized
characters make the stop motion creatures of old movies
look miraculously smooth and realistic. The original 16-bit Super NES surpasses this game graphically. That is
just unacceptable.
Further dragging this game down is the sickly sound. The squeaks and whistles that trickle out of the TV set
also make me long for the 16 bit incarnation and draw attention to the fact that this game has no place in the 64
bit world. The noises the characters emit are caustic and repetitious and scream out "Take me back to the store
and demand a refund!"
Even the fighting engine in Clayfighter suffers in the new version. The Blob, the character with the most
outrageous morphing maneuvers has pitiful replacements in this version that display the lack of imagination that
permeates the entire game. The original system was a comical caricature of the popular Street Fighter engine.
The new engine has so many changes and unnecessary additions that I have to wonder if this game forgot that
it's supposed to be a spoof, and started taking itself too seriously. Clayfighter incorporates combos, 3D
side-stepping, and "Claytalities." Because of the animation problems, all the combos and moves are hard to
execute. You can never tell what your character is really doing and the game quickly degenerates into mere
button crushing. The worst addition is the side-stepping. Clayfighter is clearly a 2D fighter and nothing proves
this more than "3D" side-stepping. Hitting the side-step button rotates the 3D background around the 2D
characters. It just doesn't work.
I am deeply disappointed by Clayfighter 63 1/3. If you're looking for a good fighter, you can't do worse with
any of the other fighting games available for the N64. If you've got a hankering for the peculiar magic of the
original Clayfighter, march down to a used video game dealer and purchase the original. It is superior to this
version in every possible way.
I am very tempted to give this game a three out of ten on the Spiffy scale, but it is possible that the goofy
characters may appeal to a younger audience, and some people may actually like mindless, button-bashing
fighters, so I'll have to give it a really, really low 4.