Publisher - Epoch
Developer - Epoch
Platform - N64
Type - Action
Score - 3/10
Have you ever experienced the
feeling of de-ja vu? If not, maybe
you should give Doraemon a try.
Oddly enough, this Epoch
developed game plays, looks,
sounds and feels exactly like Mario
64, minus the fun, replayability and
graphical splendor.
The story behind the game is simple
and uninspired. The spiritual stones
representing earth, air and water
have broken and scattered around
various areas. You must recover
and reassemble these stones only to
fight an evil dragon and restore
order to the land.
To say the game is unoriginal would
be the understatement of the year.
Doraemon uses the same textures
as Mario 64. From the green
landscapes and flower patches to
its bridges and stone walls this
game looks like a very early version
of Miyamoto’s 64-bit monster. In
fact, this game so closely resembles
Mario 64 that if it were possible to
remove the main characters from
the screen we could have contests
trying to figure out which game is
which.
The two games are separable,
however, in terms of animation and
graphic fluidity. Unlike Mario 64,
Doraemon often has slow-down
problems, camera glitches and
pop-in. Sometimes your camera
view just goes crazy and the whole
game looks as if it is experiencing
its very own, private earthquake.
Considering that Doraemon lacks
the detail of Mario 64 and that
these glitches happen more often
than not this is inexcusable.
The fact that the Doraemon’s
graphics are a blatant rip-off of
Mario 64 could be overlooked
were it not for its gameplay, which
also borrows heavily from Nintendo
64’s mascot game. The only
problem is Doraemon comes
nowhere near what Mario 64
accomplished in terms of control
and good old fashion fun.
Your character strides through the
game jumping on enemies,
crouching through areas and has the
option of using different weapons
(once found) to reach certain goals.
The interesting twist to all of this is
the character selection process.
You can choose from 5 different
characters all with different
attributes. Doraemon, Nobita,
Sizuka, Suneo and Gyian all have
unique characteristics. One is short
and fat, another skinny and nerdy,
yet another looks like a stuffed blue
emotionless cat with no ears and
there’s even a girl (oh boy!). This is
cool because some characters are
better at certain tasks than others.
For example, the girl can jump
higher than anyone else and is a
good pick for situations that require
lots of jumping. Possibly the best
part about these characters is that
you can switch between them
anytime in the game by pressing the
start button. This both comes in
handy and adds to the whole
gaming experience -- implementing
a bit of skill for choosing the correct
character at certain points in the
game.
Doraemon moves slowly and is
plagued with glitches and minor
annoyances. In the first five minutes
of gameplay alone we encountered
numerous level barriers -- all
invisible. You cannot go into the
water right away, yet there is
nothing there to stop you from
doing so. There is just an invisible
wall between you and the water.
The characters of the game, from
Doraemon himself to the bunnies on
the grass, are seriously lacking in
detail and textures. The bunnies in
particular look as if somebody got a
little creative with a milk carton,
painted it completely white with two
dots for eyes and sent it on its
merry way. The fact that Mario 64
moves more fluently and has a
graphic finesse that blows
Doraemon out of the water only
further demonstrates how
inexperienced the developers of this
title were.
And finally we come to the sound
for this game. Frankly, we are still
under the impression that
developers simply gagged a baby
repeatedly in order to capture quick
spits and spats of pure gibberish for
most of the gamesí sound effects.
The stuffed blue cat with no ears
(one of the many exciting characters
of Doraemon) walks around
spouting, "Gah!" every time he
jumps. He lands back on the
ground with a sweet sound that
oddly resembles a toilet plunger
being plucked back into life. Ah
yes, this is sound creation at its very
finest.
Doraemon is what you get when
you try and capitalize on a
groundbreaking title, but you lack
the knowledge, expertise and
creativity to do anything except
chase its shadow.