Publisher - Video System USA
Developer - Paradigm Entertainment
Platform - N64
Type - Racing
Score - 9/10
It's taken a while, but the first
quality Formula 1 racer has finally
hit the N64. Developed by
Paradigm Entertainment and Video
System, F-1 World Grand Prix is
an outstanding sim that runs laps
around last year's F1 Pole Position
from Ubi Soft -- the only other
N64 F1 racer to date.
The Facts
Exhibition: Pick any track and
driver and race between one and
35 laps against the rest of the pack.
And since World Grand Prix is a
racing sim at heart, you decide your
fuel level, tire types, wings, and
gear-box settings before each race,
just like in the Grand Prix mode.
Grand Prix: Drive an authentic
1997 Grand Prix season on 17
tracks. Maneuvering the hairpin
turns and twisted tracks of Monaco
or Suzuka is not an easy task, so be
sure to drive a few practice laps,
then qualify for the race, warm up
your "tyres," and finally battle
against 21 drivers from 11 teams.
Make pit stops at key points in the
game to change your tires or refuel.
Challenge: One of the coolest
features in the game gives you the
chance to jump into the midst of a
historical race from the 1997
season and try to finish a set task.
The missions are excellent. For
example, you are the only driver to
forgo Good Year's new, softer tires
-- while everyone has to do a pit
stop, you have the chance to
overtake everyone and gain the
lead.
Time Trial: Compete against a
ghost car. Each time you complete
a lap in record time, the ghost car is
updated with your latest
performance.
2 Player: Go head-to-head against
a second player in a vertical or
horizontal split-screen battle, then
watch a split- or one-screen replay
of the race. Unfortunately, there is
no Championship mode for two
players.
Gameplay
Before starting a race, you can
check out the track's layout and
weather conditions and accordingly
customize your car's settings on
your Paddock Computer. Fuel,
tires, wings, gear, suspension and
steering all influence your machine's
speed, acceleration, turn and brake
capabilities -- and thanks to the
graphically well-designed displays,
you can see the effect of your
changes in real-time.
Although there are plenty of racers
on the system, creating a realistic
F-1 racing game on the N64 is no
small feat. Not only do the physics
have to replicate the feel of the real
thing, but the programmers also
need to recreate the real tracks with
all their turns, long straights, and
accurate details, and have 22 cars
race at the same time. This
translates into large numbers of
polygons on screen at once and
large, detailed texture maps -- not
ideal prerequisites for an N64
game. Thankfully, Paradigm and
Video System pulled it off. The
game controls like a charm,
mirroring the touchy controls of the
real race. Steer left and right with
the analog stick and push down
left/right for tighter turns. It's tough
at first, but you'll soon get the hang
of it. The other cars -- most of the
time -- behave like they should,
follow the racing line, weave in and
out, and drive with varying levels of
aggressiveness (you can sneak by
Trulli without a problem, but Hill
will put up more of a fight). There
are some moments with
questionable physics (some cars
come to a dead stop behind you
when the yellow flag is up) and the
impact physics aren't always right
("twitching" cars), but overall, this
game is a sim fan's dream. For
those of you with a little more
action in mind -- losing tires and
watching the sparks fly can be quite
entertaining. Too bad only that you
can't blow your engine. Perhaps in
the next one, Paradigm?
The Challenge Mode, a popular
feature in better soccer and football
sims, is another high point in World
Grand Prix. Reliving "real" events of
last year's F1 season and taking on
the roles of famous drivers in key
moments of the races adds a lot of
replay value to the game. The "Time
Trial" and "2 Player" modes are
also well-executed, although the
lack of a two-player championship
(perhaps with a more limited
number of cars on the tracks) is
sorely missed.
Graphics
On the positive side, the detail level
of the vehicles is surprisingly high.
You will instantly recognize the
different body shapes and features
of the respective teams' cars. There
are five viewpoints, including an
incredible cockpit view -- the best
we have seen yet -- complete with
the driver's hands moving the
steering wheel. Like in real life, the
two in-cockpit views will shake the
screen quite a lot when driving,
making the action all the more
realistic.
Some of the graphical effects in the
game are outstanding and make the
game look almost real. Your tires
leave skid marks on the tracks,
start smoking in tight turns or even
kick up dirt when driving off the
road. Your tires even get dirty
when you leave the track and the
dirt wears off after a few moments.
Similarly, if you get new tires in the
pits, you will see the factory
markings on them for a few
seconds. Another example of the
high level of detail in the game is the
brake glow. Go into a turn and put
on the brakes and your front brake
disks will turn red for a moment (if
you have a car where the disks are
visible).
Weather conditions change from
sunny, over cloudy, to rainy -- the
latter featuring the most impressive
rain effect on the N64 yet,
complete with appropriately moody
cloud backgrounds and fogging.
The replay mode, which lets you
check out your last lap from a
variety of angles, is equally
impressive. The framerates are
painful when there are many cars on
screen, but it almost looks like a
TV broadcast most of the time.
Other features include a graphically
well-designed Head up Display
(HUD) that provides key info on
car at all times (race postion,
current lap, and series of six
warning lights detailing the car's vital
signs) and the cool looking
Paddock Computer.
Sound
Overall
F-1 (for some reason there is now
a hyphen in F1) World Grand Prix
comes home with an impressive list
of features. Next to Rumble Pak
and (albeit limited) steering wheel
support, the game has a slew of
great racing modes and full FIA
licensing. You will find all of your
favorite drivers (except for
Canada's Villeneuve, of course,
who is replaced by a generic
"Williams Driver") and race teams,
and all the real tracks. On a side
note, if you're a huge Villeneuve fan
you can simply change the default
driver's name with the included
name edit function. All his stats are
there. On to the racing modes:
Don't let anyone tell you otherwise:
This is a sim. If you're looking for
an arcade racer with huge jumps
and lots of dirty tricks, this isn't it.
F1 World Grand Prix has high
speeds and fine-tuned controls that
will make every sim fan's heart beat
higher, but it also requires exact
navigation, downshifting for curves
and following the racing line. On
top of that, it's a tough game to beat
with a steep learning curve. But the
good news for beginners is that the
makers of this game haven't
forgotten about you. When you
choose your driver, you can pick
"rookie" skill and controls that help
you stay on the tracks by applying
brake and acceleration assistance
before and after turns. Anyone
familiar with F1 racing will of
course go for the "professional" or
"champion" difficulties, which lack
the default assist options and
feature much tougher AI for the
other drivers.
The game sports that same blurry
look as most N64 racers, but the
international courses are rendered
with a keen eye for detail, down to
the accurate billboards and
cityscapes in the background (of
course, Nintendo changed the
cigarette and alcohol ads into
something less "harmful" -- but the
changes are only slight). Even
Monaco appears accurate, with all
the right elements where they
belong, including the yacht harbor,
the tunnel, and the infamous winding
curves. It looks like Paradigm is
running some wicked LOD routines
as you can look quite far into the
distance with only light atmospheric
fogging way in the background.
Because of the detail involved,
framerates are erratic at times,
which is one of the game's few
problems. When turning around
corners the visuals tend to stutter
for a moment before the game
works its way up again. Not a big
deal, but a detraction from the
otherwise impressive look.
While still not perfect and a little to
clean, the cars' engine sound real
enough, accompanied by a few
real-life race samples in the
background. It sounds authentic,
but I wish there was a little more
variety as the crash noises and skid
noises quickly get old. I have yet to
play a game where you hear that
nasty rubber-grinding sound when
your wheels come into contact with
another car. In terms of speech,
Paradigm included basic pit talk
advice, such as "your suspension's
damaged" or "Coulthard is three
seconds behind you." It's limited,
but it works and serves as a good
reminder to check your rear view
and HUD.
F-1 World Grand Prix is easily
Video System's best game yet.
Excellent control and driver AI
highlight a hyper-realistic racer that
only seems to suffer in one area:
smoothness. If you're a graphics nut
who can't take an overall lower
framerate, or you're not sure that
realism is what you want in a racer,
you might want to rent this one first
-- F1 and sim racing fans, don't
even think twice. This game is too
hot to pass up. Let's hope this is
only the beginning of a long line of
racing sims from the
Paradigm/Video System team.