Publisher - Konami
Developer - Konami
Platform - N64
Type - Adventure/Platform
Score - 6/10
There’s no doubt about it -
Konami’s new N64 title is simply
one of the most bizarre, warped
excursions to Trip-Out City ever
devised...
Having already graced the Super
NES, PlayStation, and Game Boy
in an increasingly weird and
wonderful series of titles, Ganbare
Goemon - Neomomoyama Bakufu
no Odori (aka Mystical Ninja)
finally arrives on N64... and guess
what? It’s another clone of Super
Mario 64. However, this is a clone
with a difference. Not only have the
coders virtually replicated Mario
64’s control system and graphics,
they’ve also lifted large portions of
Zelda’s task-based gameplay and
combined it with aspects of
Goemon’s past in order to create
what must be one of the most
bizarre games ever to grace the
Nintendo 64.
Just watching this game in action is
to bear witness to a psychedelic
episode of frightening proportions.
Taking to the skies atop a giant
serpent, doing battle with beskirted
blobs and trampling over towns in
your enormous robot are merely
three aspects of what is quite simply
a seriously whacked out game.
What’s more, the further you get
into the game, the weirder it gets.
This in itself gives Ganbare Goemon
a peculiar kind of appeal. You want
to keep on playing to see just how
twisted these designers are (and the
answer is "very").
The tasks you undertake in order to
progress range from the enjoyable
(climbing towers, taking down
bosses, and solving logic puzzles) to
the utterly surreal (collecting fish for
the incredible shrinking woman and
finding a pond-dwelling fellow a
nice cucumber for him to play with).
This is probably the one area of the
game that in theory supersedes
Mario 64 -- Goemon’s blatant
taxation of Zelda’s task-based
gameplay makes for a vast game
with plenty of challenge... that’s if
you can figure out the hell’s going
on, of course.
Being an adventure game from
Japan, there are vast amounts of
indecipherable text to wade
through. The chances are that you’ll
blunder through the first couple of
levels by trial and error, but to
stand any chance of getting your
money’s worth from this game
you’re going to need a working
understanding of Japanese.
Alternatively, you can just wait for
the US release come February next
year.
So will the newly re-titled Mystical
Ninja 64: Goemon’s Adventure be
worth the wait? At this stage, it’s
difficult to tell, but there are some
promising signs. The game starts
out poorly with dull, repetitive
visuals and music very reminiscent
of the first Goemon game on the
SNES. However, give it a couple
of hours’ play and you’ll bear
witness to some pretty phenomenal
lighting effects and very attractive
surroundings. The sound and music
also pick up later in the game. For
example, there are three full-length
songs complete with midi music and
digitzed singing voices. The final
battle with a peach-shaped UFO in
outer space, followed by a climactic
opera scene sung by the game’s
two main villains is easily the best
cut-scene ever put on an N64
cartridge.
Unavoidably, it is disappointing to
see a Konami title with a jerky
frame rate and very noticeable
clipping. This becomes all the more
galling when you compare the game
to Mario 64 (as you inevitably will).
Miyamoto’s classic is faster,
smoother, and far more attractive...
and it was released in Japan in July
last year! Technical progress was
clearly not on the agenda when
Konami put this game together.
To be frank, as an import title,
Ganbare Goemon is best avoided.
Despite the fun nature of the hybrid
Zelda/ Mario gameplay, the
language barrier severely diminishes
any kind of fun you’re likely to have
with the game. Our editors who do
speak the language suggest to raise
the score by one if you understand
Japanese. But for everyone else,
wait for the English language
version unless you enjoy getting lost
in the woods. N64.com will feature
a detailed comparison of the
Japanese and English versions as
soon as the translation is complete.