Publisher - Nintendo
Developer - Left Field
Platform - N64
Type - Sports
Score - 7/10
The first basketball game for the Nintendo 64 was NBA Hangtime which, while it was fun, was definitely not a
sim. The first basketball sim, NBA In the Zone, which was released over a year later, was a definite
disappointment. Nintendo has finally come to the rescue of basketball fans with Kobe Bryant in NBA
Courtside. While not a flawless game, NBA Courtside gives gamers somewhere to turn that won't leave them
disappointed.
From the launch of the Nintendo 64, it has been part of Nintendo's strategy to have a more active presence in
the sports game market than they had with previous consoles. Things haven't exactly gone according to plan,
and despite some strong third party sports titles, Nintendo's first in-house title has been slow to appear. While
Kobe Bryant in NBA Courtside is late, it indicates promise for Nintendo's sports titles to come.
As sports simulations have become more detailed, developers have struggled with the problem of providing
enough detailed realism for fans while making the game simple enough for more casual gamers. NBA Courtside
responds to this problem admirably. While the game gives the player a substantial degree of control, both over
the player being controlled and over the team's strategies and plays, at the default difficulty the only buttons the
player has to keep track of are pass and shoot.
Many sports games expect the player to have a knowledge of the sport's strategies and moves before the
gamer sits down to begin playing, and this can put a casual sports fan at a serious disadvantage. NBA
Courtside does not require anything beyond a casual knowledge, and it's easy to start playing and winning
games without an in-depth knowledge of the sport. Before die hard basketball fans write it off, I should say that
NBA Courtside goes far beyond the other basketball games on the system in providing realism and detail.
Beyond that, the controls are simple enough that within a few games, even novices will find themselves
experimenting with fakes, spins, and other moves.
One way that NBA Courtside impresses is the way it captures the rhythms and feel of a real basketball game.
Manuevering the ball around the court, fakes, and charges toward the basket as the team tries to find a way to
score all feel very authentic in a way that few games capture. One limitation of the game is that it moves a little
slowly. While the rhythms are what they should be, increasing the pacing of the game would definitely not be a
bad thing.
The sense of the realism of the play is definitely enhanced by the control. Players are generally aware of the
location of other players and respond correctly to them. The game leaves the gamer to similarly control the
player, but gives the tools necessary to do it. On offense, putting your back to the defender or spinning to keep
the ball away from the defender is as easy as a button press, and defense controls include automatically facing
the ball carrier to prevent access to the basket and transferring control to the most useful person in any
situation. Taking advantage of these controls only increases the sense of realism. There are certain cases when
the realism breaks down, for example after a basket is scored and the team is running back up court, the
players can get tangled up in each other in unnatural ways, but this generally does not detract from the
gameplay.
NBA Courtside has the gameplay features players expect
from sims, including player creation, team management, and
season gameplay. One nifty feature is that this doesn't
require a memory pak. You can do more with a memory
pak than without (including taking your team to a friend's
house), but for people who feel put upon by having to buy a
new pak for each new game, NBA Courtside lets you create
a player or play a season straight out of the box.
NBA Courtside measures up well in the graphics
department. The players look good and can be easily
identified, and the animation is smooth, with few problems
with unnatural transitions between animations. The players are capable of a wide range of moves, including a
satisfying range of dunks. The camera angles are generally appealing, but the game has a tendency to go to an
over the basket view for dunks which can make it difficult to judge what's going on, especially when the dunk is
blocked.
The sound is on the high side of average for sports games. The crowd sounds good and responds well to the
game, the announcing is satisfactory, and the sound effects are good, but they don't sound as integrated as they
could be. The sound of the ball bouncing in particular sounds like it's on an empty court rather than in a stadium
full of screaming fans.
The control is generally excellent and adds to the involvement with the game, with a few exceptions. The feel of
the shoot button is different than other games, and until you get the hang of it you may find yourself faking
frequently when you intend to take shots. And the free throw mechanic is just weird. Both of these can be
overcome, and I could even see them becoming more common in other games, but it takes a while to get used
to and slows down the process of breaking down the barrier that the controls present between the gamer and
the game. The players in NBA Courtside could also afford to be more aware of each other and the court
boundaries. Accidentally running off the court without the player even trying to save the ball definitely detracts
from the gameplay.
Every new sports game has Rumble Pak support, and every time the Rumble Pak fails to add to the game.
NBA Courtside is no exception.
Nintendo has been slow with its sports games, but Kobe Bryant in NBA Courtside is certainly nothing to be
ashamed of as a launch title for the Nintendo Sports line, and is a good indicator of things to come. While it isn't
a perfect game, mostly NBA Courtside needs another layer of polish to be applied to every aspect of the game,
and it doesn't have any glaring shortcomings. NBA Courtside is the obvious choice for basketball fans on the
Nintendo 64.