Publisher - Compile
Developer - Compile
Platform - N64
Type - Puzzle
Score - 7/10
The second puzzle game has hit the
N64 and it’s another keeper. Puyo
Puyo Sun64, programmed by the
Japanese developer Compile,
follows in the tradition of the
popular "Puyo Puyo game
series"for both good and bad.
The concept is simple. Like in
Kirby's Avalanche (which was a
U.S. conversion of a Puyo game),
blocks in the form of double "slime
balls" with eyes fall from the top
and have to be lined up to form
batches of four. As soon as four or
more pieces touch each other, they
pop and take adjacent special
blocks with them and send them
over to the other player in the form
of garbage blocks. As in most
puzzle games, these can then only
be destroyed by popping slime
pieces right next to them. The
so-called "sun blocks" (hence the
title: Puyo Puyo Sun) are similar to
garbage blocks, but can be used to
unleash powerful combos and send
your opponent even more garbage.
Gameplay: Addictive. Once you
start playing, it’s very easy to see
why the Puyo series is so popular in
Japan. The simple concept and
rules make it easy to get into the
game, but it’s not until later that you
start to discover strategies and
techniques to pull off combos and
chain reactions that can totally mess
up your adversary. There is nothing
more satisfying than sending a
bunch of stones over to the other
player (or the computer) while your
character squeals taunts and
one-liners in Japanese.
On top of an excellent two player
mode, there are tons of cool
options and modes to keep you
interested for a long time. For
example, the one player mode pits
you against a variety of anime
enemies (such as a two-legged fish,
or an elephant) and reveals more
about the characters in little
(cheesy) animated sequences in
between the fights. You can also try
your luck in a cool puzzle mode,
where you have to get rid of a set
amount of "puyos" in a certain
number of moves, or take on up to
15 players in a tournament (two
players play at the same time).
Graphics: As expected, Puyo
Puyo’s graphics are not up to par
with other N64 titles. If you’ve
played 16-bit puzzle games, you
know what to expect. Flat, colorful
images, with lots of hand-drawn
Japanese anime figures and some
basic animation that consists of
rotations or blinking eyes. Why on
Earth is this game not in hi-res? It
doesn’t look bad, but it’s nowhere
near Tetrisphere or Wetrix.
Sound: Basic "happy" midi tunes
that despite steel drums and ethno
percussion samples retain a very
Japanese feel. Again -- not bad, but
certainly uninspired. The sound
effects are the usual bag of boinks
and crash sounds, enhanced by the
occasional girlie scream. There are
quite a lot of samples in here, as all
appearing characters have distinct
voices and taunt each other
whenever they send "presents" over
to the other player. The samples (all
in Japanese) are nice and clear, and
are often funny puns on the
respective character’s name or
apperance.
Control: The digital pad allows
accurate placement of the pieces
(left, right, and down to drop) and
you can use any button to turn
them. Puyo Puyo also supports the
Rumble Pak, which shakes your
controller whenever your opponent
drops garbage blocks on you.
Options: Puyo Puyo Sun comes
complete with plenty of options,
three different difficulty settings,
handicaps, customizable controller
setups, a choice of slime
explosions, and 16 playable
characters. If you don’t know any
Japanese, you will probably never
figure out all the menus and play
modes, so you might want to wait
until a US publisher picks up the
game.
Overall: All in all, Puyo Puyo is far
from being a ground-breaking title,
but given the shortage of puzzle
games on the N64 we’d really love
to see the game to be released over
here. Compile played it pretty safe
with the graphics and sound -- the
N64’s graphics chip could easily
leave the console and go shopping
while running these archaic 2D
graphics. There are also some
issues with the difficulty of the game
(some of the combos are way to
powerful), but in the end it’s easy to
forget these flaws and enjoy the
classic puzzle gameplay. It’s
addictive, fun, and very easy to
learn.
Unfortunately, Puyo Puyo Sun64
still doesn’t have a publisher outside
Japan yet, but with some funny
voice acting or a cartoon license,
the game could become a popular
alternative to Tetrisphere over here,
too.