Publisher - Hudson Soft
Developer - Hudson Soft
Platform - N64
Type - Action
Score - 4/10
[This is an import review, meaning
the game has not been released in
the US. You can purchase such
Japanese games in game import
stores, but they require the use of a
simple (and cheap) converter. If this
game is ever released in the US, we
will re-review, taking into
consideration all the changes and
additions.]
With only few Japanese developers
working on third-party N64 titles,
it's no surprise that some of the
more active companies from the
16-bit days have become even
more prolific. Next to Imagineer
and Konami, Hudson seems to be
putting out about one game every
month. Unfortunately, for every
Bomberman with potential
wold-wide appeal, there is one
obscure Japanesey title that just
won't cut it overseas. Super
B-Daman Battle Phoenix 64 is
one of them.
Gameplay
Dino Chase: You are sitting
backwards in a car driving away
from two dinosaurs that run after
you with their mouths open. Shoot
marbles into their mouths to get
points. If you don't hit them, they
will approach and bite you. You
have no control over the car and
you can only aim left and right.
Mine Car Shooting: You are sitting
in a mine car driving through some
primary colored tunnels. Using the
analog stick you shoot down "+"
and "-" buttons with the help of a
target. You have no control over
the car.
Pool Battle: You're sitting on top of
a pool table and aim left and right to
shoot simpliefied pool balls into
holes. After you have shot, your
character turns into a ball and the
other player gets a go. The fact that
you can be knocked out of the way
or into a hole when in ball form
adds an interesting twist.
Power Crash: You're sitting in a
shooting range. Random polygon
objects come flying into the screen.
Shoot them using your target.
Mole Attack: You're sitting in
"Well, somewhere" and moles
come out from holes on the ground
and on the walls. Shoot balls at
them to get points.
You either compete against another
player, or square off against the
computer. If you get more points
than the computer, you move on to
the next challenge (except for in
free play mode). If you don't, you
don't. Although there is a large
variety of modes, none of the above
(or even the hidden ones) are
executed very well. Seriously, it's all
about "sitting." Even the two-player
mode won't save this title from
becoming boring within a day. The
real problem is that this type of
genre usually lives off the thrill of the
graphics or the fact that players
have to use light guns to aim at
objects (like in Point Blank).
Unfortunately, Hudson developed
this game without consulting
hardware makers, so there is no
light gun support even if a
company released a light gun in the
future. What you're left with is a
cute, but simplistic point and shoot
game that will only sell (in Japan) on
the base of its B-Daman license.
Graphics
Sound
Multiplayer
64GB Pak
Overall
B-Daman, based on a popular toy
series of robots with springs that
can shoot marbles from their
stomachs, is sort of like a light gun
shooter without a light gun. Players
first select their character from a
cast of robots, then move variety of
game modes, each with their own
controls. Here are a few examples:
Why is it that every company
manages to steadily improve the
graphics in its games, but Hudson
seems to be stuck in this perpetual
"as long as it's polygonal it looks
good" mode. Textures are basic
and colorful and there are a few
polygonal effects, but nothing really
stands out. It's smooth, but you've
seen it all before hundreds of times
in the glut of 16-bit trash titles that
never left Japan.
Did you like the music in
Bomberman? It's the same style
here -- only that you won't
remember a single melody after you
switch the game off.
The two-player versus modes give
the game a much needed push, but
the gameplay mechanics are so
simplistic, it will get old even if you
love to go head-to-head against a
buddy. The added four-player
battle mode (a sort of overhead
view, all on one screen battle where
you try to shoot each other off a
platform), is utterly forgettable and
seems to have been thrown in just
for good measure.
There had to be a gadget in here
somewhere, right? Well, instead of
a light gun, we get 64GB Pak
support. If you're the proud owner
of B-Daman for the Game Boy,
you can import item data into the
N64 version. Like other 64GB
compatible games, such as
Pokemon Stadium, the idea here
is to raise the replay value of both
titles. It's a cool idea, and I would
probably be more excited if the
N64 version was a little more fun.
B-Daman is a pretty lame game. It's
got some interesting ideas and it's
different from anything else out
there right now, but I would hate to
shell out $50 for this one. The
game's main attraction comes from
the fact that you compete against
another player, but even that will
get old after a while. If you've ever
been to Japan, you probably know
the array of crazy little "fun
machines" in arcades. Put in a coin
and you get to shoot marbles at silly
looking targets or hit moles on their
heads with a padded hammer.
Well, it's fun in the arcades -- the
same stuff just doesn't work at
home.