Publisher - Take 2/GOD
Developer - Edge of Reality
Platform - N64
Release Date - March 1999
Type - Racing
As reported earlier this year, Take 2
Interactive, best known for Grand
Theft Auto on PlayStation and the
upcoming Spacestation Silicon Valley
and Bass Hunter 64, has teamed up
with two talented development teams
to create Mud Monsters 4x4, the first
monster truck battle game for the
system. Before you sceam "not
another racer," you might want to
read on...
Gathering of Developer's newly
founded Edge of Reality, headed by
ex-Iguana programmer Rob Cohen
(remember the Cohen cheat in
Turok?) and Mike Panoff of
PilotWings 64 fame are in charge of
programming, while Terminal Reality's
Mark Randel brings in his
ground-breaking Photex2 engine
(used in the gorgeous Monster Truck
Madness 2 on PC) to make it the
best-looking racer yet.
The idea is simple: Take Wave Race
64 and smear mud all over it.
Seriously, Mud Monster's
programmers are determined to make
the perfect mud, where cars slide
around and big globs of dirt spray
from the tires to create a brown mess
on other vehicles. But it's not all just
for show. Mud can actually blind the
trailing players and they have to use
their windshield wipers to clear the
view. You can also cripple other
rvehicles by running them off the
track.
Speaking of other drivers -- unlike
most N64 racers, Mud Monsters will
feature a four-player split-screen
mode in both its circuit and time
attack modes, and an entertaining
Rumble mode where you push other
players from a platform. In addition to
the multiplayer modes, Mud Monsters
is also slated to include an interesting
view option where players can zoom
out to show the action on one screen
during the Rumble Mode. This way,
gigantic crashes will light up your TV
at full-screen, rather than be split into
two.
Players start the game with only two
vehicles, but more become available
after winning several races. Mud
Monsters will include many
realistically modelled polygon trucks,
including Jeeps, SUVs, a Hummer,
Mud Buggies, Monster Trucks, and
Pick-ups.
Other interesting features include
changing weather conditions during
the races and oodles of puddles and
mud spots. Depending on how much
it rains, road friction will change and
make it harder to get to your
destination without counter-steering.
Tracks are varied and include such
cool environments as swamp lands,
grassy hills, golf courses, and even a
closed-off area around train tracks.
The game will be published by
Gathering of Developers and Take 2
and marks GOD's first steps into
console gaming.
Considering the impressive pool of
talent involved in this game, Mud
Monsters should prove to be more
than "just another racer" when it hits
the N64 early next year. Look for
more information soon.