Publisher - Fox Interactive
Developer - Z-Axis
Platform - N64
Release Date - October 1998
Type - Sports
-Axis' first N64 basketball game
finally has a publisher: Fox Interactive.
Note that all screen-shots in this
preview still stem from the days when
Z-Axis was planning to create an
NBA title -- since then, the game has
turned into a college basketball game.
"We've gone through one round of the
Mario Club review" says an
enthusiastic Gordon Bellamy, Creative
Director for Z-Axis, "and we'll
probably submit to them again in the
next couple of weeks."
So what does this ambitious
basketball game offer that separates it
from Midway's NBA Hangtime or
Konami's upcoming In the Zone '98?
For starters, it's not an NBA game,
but rather the first college-based
basketball title for Nintendo 64. And
statistics? All that you'll ever need.
But that doesn't mean it won't be any
less exciting. Z-Axis has implemented
an intuitive control scheme which is
sure to satisfy hard-core basketball
fans and newcomers alike. Besides
including basic trademark basketball
plays, the development team has put
emphasis on Nintendo's analog stick,
which can be used for
multi-directional passing or shooting.
The Z trigger, on the other hand, is
used for shooting, enabling a number
of different moves, fakes and dunks.
On the defensive side, players can
block dunk attempts, swat balls and
even falter players at the free-throw
line with intimidation. It's extremely
realistic.
Much like in reality, players talk lots
of "smack" after they score -- and this
can be controlled, too. For example,
a player who has just dunked on an
opponent might turn around and say:
"You can't cover me, young buck!"
This, of course, is completely up to
the individual who has just scored,
who has the power to rub it in or let it
go. The team who has just been
scored upon must remain quiet.
Putting to use an in-house motion
capture studio, Z-Axis has managed
to create basketball players that move
fluently and animate realistically. In
addition, player's texture mapped
faces look great. And while the game
does have a Nintendo 64 look to it
with anti-aliased players and floors,
lots of added details like floor
reflections and hi-res graphics do a lot
to benefit it.
Look for this title October '98.