Publisher - Nintendo
Developer - Eurocomm Development
Platform - N64
Release Date - September 26 1998
Type - Racing
We received the information by E-mail from Nintendo on the
game, Cruis'n World, and we decided to tell you about it. "The
mechanics at Eurocomm (with a little help from Nintendo) are
getting good and greasy as they fine-tune the N64 version of the
arcade hit. Cruis'n World challenges you to a grueling
globe-trotting circuit that boasts drive-by views of the world's
great landmarks. The Eiffel Tower, the Kremlin and the Great Wall
of China are all here, but stiff competition from a world-class field
of lead-footers means you won't have much time for
rubbernecking.
Nintendo Power Source has had a chance to play an early
version. With about 80 percent of the coding finished, 14 tracks
in various stages of development are available. The chariots at
your disposal range from vintage muscle cars to a surprisingly
peppy three-wheel delivery truck.
Even in this early version, it's clear that a lot of thought has been
given to play control. A thankful lack of oversteering means you
can keep your thumb on the Control Stick almost all the time. This
gives you greater control through Cruis'n World's twisting
tunnels and especially when you're driving in traffic. Good
control is vital for mastering Cruis'n World's hair-raising attack
moves. Pop a wheelie at the right time and you'll be able to
leapfrog a rival in front of you. Thread your way through two
rivals by going up on two wheels. You can then drop onto one
rival to make him stall, while you sprint forward unimpeded.
Mastery of drift -- hold the A Button while tapping the B Button
-- will allow you to cut the tight corners in the brutal Australia,
Mexico and Italy tracks.
Using from library of landscapes from the arcade version of
Cruis'n World, Eurocomm has revamped and extended the tracks.
You can expect an all-new racing experience. Once you're out on
the road, however, the constantly updated map shows only the
stretch of track that you're on. It's a lot easier to read than the
full-course maps found on most racing games. Legendary
developer Eugene Jarvis, creator of both Cruis'n World and the
original Cruis'n USA, is advising the development team. His
well-cultivated reputation for wit can be seen in abundance here,
as when sharks swim above a glass tunnel in Hawaii, factories
next to Red Square belch smoke and alien spacecraft hover over
Stonehenge. Nintendo producer Ken Lobb promises major
enhancements to artificial intelligence, further tweaking of the
play control, new music tracks and other improvements before the
game is finished. Naturally you can expect hidden vehicles, tricks,
shortcuts and other secrets. Look for Cruis'n World to ship by
early summer '98."