Publisher - Virgin
Developer - Virgin
Platform - N64
Release Date - On Hold
Type - Adventure
It could have been an original,
well-designed platformer -- but unless
someone at Virgin comes up with a
gigantic shovel, Freak Boy will remain
in game limbo forever. Sadly, the
project has been put on "indefinite
hold," which means it will probably
never come out. Here, for all you
nostalgic gamers, is the full preview:
Update 10-17-'97:
The game, which was introduced as
early as May 1996, has suffered from
more than its fair share of internal
changes at Virgin, and has yet to find
stable ground, firm ship dates, or any
clear indication that'll it appear on
shelves, with the exception of this last
statement. Let's hope that Virgin is
finally getting its act together, and that
gamers can get their hands on the title
that has inticed us sonce day one.
Update 01-25-'97:
According to company sources,
Virgin has completely scrapped its
initial version of Freak Boy, once
heralded by company execs as a title
"with altogether unprecedented
gameplay." Responses from the
game’s first (and albeit very early
showing) at E3 were negative, thus
the game’s reworking from the ground
up.
Regardless, if Virgin can deliver what
it has promised, Freak Boy may be
one of the more surprising games of
1998 (yeah, we just changed the
number from 7 to 8). The concepts
behind the central character’s abilities
are highly creative and bring new
possibilities to N64’s thin software
line-up. With the power to absorb
objects and manipulate them using
morphing techniques, Freak Boy can
saw through rooftops with his
saw-hand (after picking up a saw), or
metamorphize into an arsenal of guns
with seamless fluidity. The character
can mutate into as many as three
different artifacts with his head, chest
or feet at one time.
The simple science fiction-styled
backstory has a superhero
comicbook flavor and a clear sense of
good and evil, with Freak Boy
standing tall as cool hero. The basic
plot is that on New Year’s Day, after
the planets have aligned with the sun,
an alien race (the ZoS) from a parallel
dimension take over Freak Boy’s
solar system, dousing the sun and
taking all of his planet’s unlucky
inhabitants as prisoners. Freak Boy
manages to escape the forced exodus
and must save his people from the evil
race of ZoS. With five levels of
difficulty, 25 explorable worlds, and
more than 50 different enemies, the
game seems to have the structure and
basis for being a solid action title.
The bottom line? If Virgin can rework
Freak Boy to its liking, this could be
one of the more impressive titles to
appear on Nintendo 64.
Sources from Virgin recently said that
Freak Boy is headed toward a
complete (and second, mind you)
redesign, and may make a late 1998
ship date, if all goes well.