Publisher - Konami
Developer - Konami
Platform - N64
Release Date - April 1999
Type - Adventure/Platform
Shown on video at both E3
(Electronics Entertainment Expo) '97
and '98, Konami's Hybrid Heaven
never fails to draw a crowd with its
lush graphics and seemingly smooth
gaming experience. When it was first
unveiled last year, the title was
immediately thrust into the spotlight as
the 'Metal Gear Solid for Nintendo
64.' It seemed a likely fit at the time.
Both games were developed by
Konami, after all, and both games
were 3D polygonal with a futuristic
theme.
But what looks like an action shooter,
is actually a full-fledged roleplaying
game, complete with menu-driven
battles and incredible fighting scenes.
But that's not all.
The name Hybrid Heaven is in many
ways apt because it is just that, a
blend of genres -- adventure, action,
and role-playing elements. Hybrid
Heaven takes players through a dingy,
futuristic city and pits the hero, Johnny
Slader, against a hostile motley crew
of mutating creatures.
The story opens with the President of
the United States being taken hostage
by an unknown force. A Spec Ops
team headed by Slader is sent in for a
rescue mission and immediately
becomes enveloped in a twisted plot
of government conspiracy, cover-ups,
and genetic experiments.
Searching through the industrial
dredges of the nearly evacuated city,
Slader finds that things have indeed
gone to hell. The results of a
government-funded genetic
experiment that took place on a space
station have now arrived on Earth,
and what was supposed to be the
ultimate soldier is now the ultimate
Frankensteinian horror, able to
manipulate other life forms to do its
bidding. Left in this experiment's wake
are belligerent mutants that
progressively evolve throughout the
course of the game, gaining more
beguiling physical characteristics as
time moves forward.
Konami says the game will highlight
realtime adventuring and turn-based
combat, and is not like the
spy-intensive military themes found in
Metal Gear Solid. As far as the
turn-based combat, instead of
encountering enemies and then
switching to a new screen, like in Final
Fantasy VII, for instance, camera
angles switch, moving into a
turn-based combat sequence. In many
ways, Hybrid is more than an RPG,
engaging gamers in both action and
turn-based combat that includes the
use of weapons, fighting moves, and
techniques that the player first has to
learn.
Rather than going for a pseudo-3D
view like in Final Fantasy, Hybrid
Heaven is played from a third-person
perspective in realtime rendered 3D
(much like Tomb Raider, Super
Mario 64). As mentioned before, the
views will occasionally change for
fighting scenes and cut-scenes that
drive the story forward. Like magic
spells in a traditional RPG, Director
Yasou Daikai says new fighting moves
may be earned as players gain
experience. Also, weapons include
loads of explosives and firearms.
The few scenes Konami has revealed
thus far show Slader running through
3D environments encountering mutant
creatures and fighting it out. The many
cut-scenes that explain the game's
twisting plot impress with smooth
framerates and complex lighting
effects, such as a train speeding
through a subway station. Be sure to
take a look at the Quicktime move it
get an idea of what the game will look
like.
We will keep digging for more
information on this promising 1999
RPG. Check the Releases Section for
the latest dates.