Publisher - ASC Games
Developer - Real Sports
Platform - N64
Release Date - June 1999
Type - Racing
Prior to E3 (Electronic Entertainment
Expo), ASC Games announced that it
had secured a deal with NASCAR
champ Jeff Gordon, to create a new
multi-console racer, aptly titled Jeff
Gordon Racing. Apart from lending
his name, ASC says that Gordon also
plays an integral part of the
development process, giving feedback
and tuning instructions at every turn.
The game itself is based upon
Gordon's vision of the NASCAR
races of the future. Instead of racing in
a straight oval, high banked turns, 300
mile per hour speeds and futuristic
tracks all distinguish Jeff Gordon
Racing from the host of other generic
racing games out there. Couple these
facts with Gordon's desire to make a
game that's accessible to everyone
(read: not a simulation) while still
keeping the realistic vehicular physics
and you have something that's even
more different from existing
NASCAR games on any platform.
(Note that EA is working on
NASCAR '99, which is sure to stress
sim aspects over arcade).
Although still early in development,
ASC recently showed IGN the
PlayStation version of the game,
which surprised with excellent
graphics and realistic physics. As you
look at the screen-shots, take special
note of the four circles in the lower
right hand corner of the screen. Those
circles represent the stresses placed
upon each of the four tires. As
corners are tightened or cars
accelerate, the circles will swell and
change color. The gauge gives drivers
insight into how close they are to
slipping on a turn, or spinning out.
Track designs are all "fantasy tracks"
and include elements such as jumps
(mainly for crossovers) and
cloverleaves.
When IGN spoke to Gordon about
the gauge, he recounted that the gauge
represents the essence of what is
taught in driving schools and he
wishes that there were some way to
have said gauges on his car in real life.
In its PlayStation incarnation, the
game moved incredibly smoothly and
offered excellent colored lighting
effects (the screen-shots you see are
all taken from the PSX version). We
can only hope that ASC has the
necessary programming skills to port
the game to N64 without losing too
much of the graphic flair and detail.
Right now, ASC is concentrating on
completing the PSX version before
porting it to other systems. With
NASCAR being the fastest growing
spectator sport in the country and Jeff
Gordon's name becoming something
of a household item (due in part to
sponsorships from Pepsi and Dupont
among others), Jeff Gordon Racing
could turn out to be a giant hit when it
debuts on the N64 next year.