Publisher - Ocean
Developer - Curved Logic
Platform - N64
Release Date - June 1999
Type - Adventure
On the face of it, Jest could quite easily be misconstrued as another
run-of-the-mill Mario clone -- albeit one possessing graphics
which make Nintendo's own game look distinctly less than
average. However, looks can be deceptive, which is probably just
as well, given that since 1996, "Mario clone" has become a euphemism
for "shoddily designed, uninspiring, and unplayable 3D platformers" in the
wake of Nintendo's redefinition of the genre.
But hold on, we're getting ahead of
ourselves here. Let's fill you in on
some of the details. As you may
have gathered, Jest is set in a 3D
world, where you take control Jax,
the Joker of the title, battling
through somewhere between 9-12
different worlds, split into 4
distinctive "Themes", of which we'll
come to in more detail a little later.
The story behind Jest can be
described as original, bordering on the slightly cranky. This isn't your
typical princess-gets-kidnapped affair. Oh no. In the magical world of
Jest, the status of Jester is the holy grail of all budding Jokers. To achieve
such accolade, Jokers must enter into the Humourous (sic) where the
spectre of its evil designer, the Jester Tarot, looms large.
Not too many games can claim to have level design so diverse that one
world is set in the smoggy streets and alleys of Tommy-Gun Chicago,
while another is set in the deepest pits of Hell. Other worlds are themed
around a haunted fairground, a middle-east aladdin's world, and a trip to
Mars (keep reading, it gets even weirder). The finished game may have
even more worlds, if it can be crammed onto the game's intentional 12Mb
cartridge. The levels in Jest are non-linear, more so than even in Mario.
The several stages in each different world are connected by easy and
difficult paths. This allows novice gamers to zip through the levels on the
easiest route, while hardened gamers can choose the more difficult routes,
which will require them to explore deeper, find more secrets, and score
more points. They will be rewarded with seeing each of the world's
bosses, which don't appear on the eaiser paths.
Having a good 3D engine is one thing, but to
make the most of it requires attention to
detail -- and Jest has attention to every
concievable detail imaginable. As he moves
from world to world, not only does Jax
encounter brand new enemies and monsters,
but also unique powerups and special effects.
The powerups can be used instantly, or can
be stored for later use. The powerups have a
distinctly comical flavour, in harmony with
the game's graphics and themes. Karate gives
Jax souped-up fighting and jumping ability;
Mallet allows him to smash enemies on the
head with a great big, er, mallet; Crazy
Marine will kit him out in full S.E.A.L. gear
and firepower; Boxer gives him a pair of
boxing gloves to increase his brawling
abilities, and Beer will (for some strange
reason) give Jax super running speed,
although control becomes distorted and
imprecise... Chris knows that feeling. The
finished game will feature tons more similar
powerups.
Not content with unique powerups for each of the different worlds,
Curved Logic have also kitted out Jax in a completely different outfits for
each of the worlds; a 1920s costume for the Windy City, a vampire
disguise for the haunted house, and normal joker skintights for other
levels. The result of these different costumes is a level of immersion that
goes beyond anything else yet seen on the N64, allowing completely
different textures to be used in each world, without anything jarring or
looking out of place. It's such a simple idea, yet one which remains
criminally under-exploited.