Publisher - Mindscape
Developer - Hudson Soft
Platform - N64
Release Date - May 1999
Type - Fighting
Much like Super Robot Spirits,
LastLegion UX lets players take
control of a fully operational battle
Mech for deathmatch against a friend
or the CPU. Unlike Super Robot
Spirits, Hudson's LastLegion UX
doesn't limit players to a set arena or
enclosed fighting space. Instead, the
battlefield is a free-for-all maze of
tunnels, towers and death.
A total of 10 Mech robots (including
one boss) and 10 arenas (including
one hidden) make up the game.
Levels are designed specifically for
deathmatches, with lots of corners,
staircases and hide-outs perfect for
ambushes.
The single-player mode emphasizes
strategy and wit as players fight to
build their mechs by gathering new
weapons and obtaining 'power
crystals', which enable mechs to
perform multiple combos.
While the single-player mode is sure
to keep players happy, the game's
real fun and challenge lies in its
multiplayer option, of which the levels
are catered to.
But levels aren't the only aspect of
LastLegion that will have an affect on
gameplay. Different mech robots have
different abilities. One mech, for
example, might have a high ability to
fly, but very low shield power.
Another might be great with
hand-to-hand combat, but too heavy
to fly. Hudson has created the game
with this in mind, creating a balanced
fighting system which should make for
a lot of fun and even more strategy.
An arsenal of weapons is also
present, ranging from powerful lasers
to quick mounted machine-guns.
Certainly enough choice to satisfy
even the most blood-hungry gamer.
Mindscape has recently acquired the
rights to bring LastLegion UX to the
U.S. sometime in 98.
We'll have an update on this
promising title soon.