Publisher - Natsume
Developer - Pack-In-Soft
Platform - N64
Release Date - December 1998
Type - Action/RPG
Victor Interactive Software's
Pack-in-Soft division is hard at work
on a 64-bit role-playing game based
on the immensely popular Game Boy
title, Legend of River King.
Published in the US by Natsume,
Legend of the River King 64 is a
hybrid between an action fishing game
and a more traditional-style RPG.
Gameplay is divided into two distinct
parts:
*Action -- doing battle with a
hooked fish in full polygonal 3D
in an attempt to land it
Although development on Legend of
the River King 64 is still in the very
early stages, IGN64.com was shown
several game engines, each running a
single facet of the game (one showing
the fish movement, the next showing
the buildings' interiors, and so on).
Pack-In Soft uses about 500
polygons per fish, resulting in very
smooth, extremely realistic looking
models, with no discernible sharp
edges. The engine currently has a
frame rate of around 30 frames per
second and the aim is to have around
four or five fish on screen at any one
time, the size of which scales, from
pretty small up to a single fish filling
around half the screen
Naturally, with this kind of detail on
the sea-life, it's difficult to show more
than two fish on-screen at the same
time, but the game’s programmers cut
back on environmental detail by using
the notorious N64 fogging to their
advantage -- when you're underwater,
things get gloomy. So when the fish
move into the background, they
smoothly fade in and out of the murky
depths, heightening the impression of
being beneath the surface of a lake.
The game itself will feature
approximately 300 types of fish,
among them 100 freshwater fish, and
about 200 others, including saltwater
ones.
The artists in Pack-In Soft's office are
surrounded by books and
photographs on sea-life and make
frequent trips to Tokyo's SeaWorld to
study the real McCoy for the
modeling. As a result, they've
achieved wonderfully-realistic fish
movement, rapid flicking changes of
direction, gaping mouths and gills,
flicking fins and tails. The fluid darting,
swaying movements these animals
make are far more subtle and
graceful, let's face it, than the ordinary
fare in computer games and so more
or a challenge to reproduce faithfully.
The PRG elements in The Legend of
River King 64 take place on an
overland map -- initially looking like
any other 2D RPG. This time,
however, it's actually in 3D with a
go-anywhere camera and textured,
elevated landscape. As your character
moves uphill, for example, there is a
noticeable change in pace, as the
going gets harder, and likewise when
you go for a swim. The game period
is set around 30 years ago and you
have a choice from six controllable
characters, including a little girl, boy,
Mum, Dad, and other family
members.
The purpose of the game is,
inevitably, to catch the River King
himself. As you progress in the
overworld map, you explore, enter
buildings, and are given tasks and
mini-quests to complete on your way
towards the final confrontation with
the River King.
Your character enters buildings very
much like in Nintendo’s Pocket
Monsters, but the scenes are
obviously far more detailed and
dynamic. You must interact with the
other people in these buildings to
make headway in your quest. You
can sell the fish you catch during the
action-oriented 'fish-bout' parts of the
game at a fishmonger's or swap a fish
for information, better fishing tackle
and so on. And since you get tired
from the perils of travel, you also have
to sleep in an inn, or get something to
eat at a sushi-ya (sushi restaurant).
Other RPG characters, like bears,
snakes, or flying squirrels often
challenge your character, steal your
hooks, and otherwise make life harder
for you to succeed.
The game will also feature dynamic
seasonal change. The terrain becomes
covered in snow at one stage, making
it harder to get around, but, unlike in
the PlayStation version, the weather
doesn't change at all. That said, the
Nintendo version boasts some major
improvements over its PSX cousin,
most significantly the fish bout scenes
are now all in lovely 3D, and you can
now fight the animals you encounter, if
necessary.
In addition to these two main games
are several sub-games, activated as
you enter certain designated 'hot spot'
areas on the map during your quest.
These mini-games are 2D and
sprite-based and give you a
first-person perspective along with
controllable icons like scissors to cut
the flowers, a net to catch butterflies,
a hand to chuck food at animals to
befriend them (or rocks to throw at
them). By playing these sections, you
build up a kind of home collection of
flowers, insects and fish. Intended to
be informative as well as fun, Pack-In
Soft is keen to emphasize that they
want to bring nature to the gamers, as,
sadly, it's eroded in real-life in Japan.
Yet another feature of the game is that
you also have an aquarium to tend to
-- you must add specimens to the
tank, feed them and generally care for
the fish. You can even use a
magnifying glass to see the guppies.
This is not in the game itself, but a
kind of screen-saver display.
Legend of the River King is slated for
a November release in Japan and
Natsume is bringing the game to the
US early in '99. A European release
should follow that, and VIS are
currently negotiating with developers
to fix a date.
*Role-playing -- the game
weaves a story around this
premise in the form of a quest
to locate, and catch, a
legendary fish -- the River King