Publisher - Midway
Developer - Codemasters
Platform - N64
Release Date - November 23 1998
Type - Racing
Based on the popular toy car series,
the enjoyable multiplayer racer takes
gamers back to those blissful days of
playing with toy cars in their
grandparents' backyard -- only this
time, the toy cars are armed with
deadly hammers, missiles, and
mechanical arms. Better even, sitting
on your trusty couch and staring at a
big-screen TV should deliver all the
fun of the real thing, minus the ants in
your pants and the presumably healthy
dose of fresh air. Plus, you won't have
to worry about Timmy ripping off
your favorite ambulance, that bastard!
Ahem... Instead of going for the full
3D treatment like most racing games,
Micro Machines is presented from an
overhead view, just like the NES
classic. However, the graphics are
now fully polygonal, presenting all
objects in a three-dimensional view.
The Tracks
Micro Machines features a wealth of
modes:
*Driving School: Learn the
basics of control.
Multiplayer Modes
Since the N64 has a built-in four
controller slots, the choice of a
four-player mode was a natural one --
but Codemasters is actually planning
to take things a little further. By having
two players share one controller
(D-Pad for the first player, C-Buttons
up-side down for the second, and so
on), up to eight players can compete
at the same time. It's the ultimate party
game.
The modes:
*Multiplayer Single Race: Up to
eight racers compete on one
course. The last remaining
driver gets a point.
Not bad for a little overhead racer,
huh?
Outlook
Micro Machines is being developed
by a Scottish "N64" team at
Codemasters and will be published by
Midway. We will keep you updated
on the progress of this one.
Races take place in a variety of
everyday life settings: A backyard
with a sleeping dog, a lily pond with
frogs, an elementary school desk, a
pool table, a beach, a dinner table,
and even on a chemist's lab. The
vehicles you can select are as fun as
the environments, ranging from tanks,
over race cars and swamp boats
down to the obligatory ice cream
trucks.
*Head to Head: You versus a
computer controlled opponent
on a group of tracks.
*Challenge: Three lap races
against four
computer-controlled drones.
*Finish each race in the top two
and you progress to the next
group of tracks. Pick up
power-ups to take out your
opponents and win a "Prize
Car."
*Time Trial Challenge: A race
against the clock on a group of
tracks.
*Time Trial Single Race: As the
name implies, you race on one
track only.
One of the strongest features of the
Micro Machines series has always
been the multiplayer versus races.
Since the action is viewed from an
overhead view, Codemasters opted
against using a smaller split screen for
each player -- everything is one
screen. The play mechanics in Micro
Machines are as follows: Each player
who is left behind (ie exits the screen)
drops out of the race. When only one
racer is left,the action stops, the cars
are lined up at the spot where the
leading racer was, and the winner gets
one point. The player with the most
points wins.
*Tournament: Select a group of
courses and take on your
friends.
*Teams Mode: You can choose
to gang up. Four players can
be split into two teams, with
each player controlling one
vehicle for their team. Six
players can form three teams,
and so on.
*Party Play Mode: Players
compete consecutively for the
best time. There are severl
sub-modes, including Time
Trial, Knockout, Player Share,
Keepsies, and more.
*Stats Mode: Find out how your
character has performed during
their gameplaying lifetime.
*Sub-modes include Test Drive,
Player Records, Time Trial
Stats, and more.
So far, the N64 version of Micro
Machines looks excellent, with the
same level of detail (hey, even the
Weeties box has all the textures) and
smooth framerates. However, the
version of the game we played is still
early and none of the multiplayer
modes were implemented yet. If the
finished titles turns out as well as the
PSX counterpart, prepare yourself for
a highly addictive and refreshingly
original racer that will easily stand out
from the grunt of 3D touring car
competitions.