Publisher - Nintendo
Developer - Ninendo Co. Ltd.
Platform - N64
Release Date - February 1999
Type - Simulation
When Nintendo announced that the
64DD's writability features would
pave the way for unique gameplay,
we knew some strange games were
headed our way. But a photo safari
starring everyone's favorite monster,
Pikachu? You better believe it.
For those of you who still don't know
what Pokemons are: Pokemon is
short for Pocket Monsters --
Nintendo's cute and cuddly creatures
that have sold millions of Game Boy
games and even starred in their own
TV series in Japan. Although virtually
unknown in the US videogame world,
Pokemon have already made
headlines last year when flashing light
effects in one scene of the TV anime
caused epileptic seizures in those
prone to epilepsy. (Note that apart
from the character license, Nintendo
has nothing to do with the TV show.)
But as early as Christmas '98, the
Pokemons are poised to create some
positive headlines in US magazines
with their international Game Boy
debut and possibly their first 64-bit
adventure.
Pokemon Snap (also known as
Pocket Monsters' Snap), one of
several Pokemon games in
development at Nintendo in Japan, is
perhaps the strangest 64DD title so
far. You don't control some wacky
mascot with attitude or
methane-driven cyber racer -- you're
just your plain old self. On board of a
car, raft, or truck, you will be driven
through the wild polygon jungles of
the Pokemon Lands, armed only with
your quick reflexes, a bunch of
apples, and a camera.
If that sounds odd, then consider the
goal of the game: Snap pretty
pictures. Much like in the hang-glider
in Pilotwings 64, you hold a camera
with limited exposures and can take
pictures of your environment.
With the analog stick, you point your
character into any direction you like
and even use a zoom lens to get a
closer look at things. Like in a real-life
photo safari, the object is to get the
best possible pictures of the native
wildlife -- in this case: Pokemons. But
simply turning around and making
pictures of them sitting on their butts
isn't enough to score points. You need
to use food to lure the shy monsters
out of their hiding places, play the flute
to make them dance, or throw rocks
at bushes to startle flying monsters
and get good pictures of them in the
air. All pictures can be saved directly
to the 64DD disk and kept in albums
for later use (whatever that may be).
Yes, it sounds incredibly odd. But
considering the success of Pocket
Monster dolls, figurines, socks,
medals, stickers, and posters in
Japan, Japanese gamers are going to
go nuts over any chance to meet face
to face with the popular gang. And
quite frankly, we're dying to give this
strange gem of a game a try -- if only
for novelty reasons (and to pay back
Pikachu for all the suffering he has
caused with a big fat rock).
As with most N64 titles, the graphics
are fully polygonal. Creatures are
rendered in detailed 3D and animated
fluidly thanks to real monster motion
capturing. True to Nintendo's promise
of "interactive" 64DD gaming, it is
likely that Pokemon Snap will be
compatible with other 64DD or Game
Boy titles and work in tandem with
the upcoming Pokemon Stadium.
We will keep you updated on the
progress of the game. So far,
Nintendo hasn't announced its US
plans with Pokemon Snap -- but if the
Game Boy Pocket Monster games
catch on over here, it's a safe bet that
the polygonal cousin will follow.