Publisher - Activision
Developer - Aaron Seeler Productions
Platform - N64
Release Date - December 1998
Type - 3D Shooter
Id Software's Quake, considered to
be one of the best-person shooters of
all time, was criticized from the start
for its lacking single-player game.
With Quake II for PC, Id brought
home a finely tuned, enhanced 3D
engine, a whole new cast of cyborg
monstrosities to destroy (and the
weapons to do it), and an improved,
commendable single-player mode.
Now, Quake II is coming to Nintendo
64 courtesy of Activision. Targeted
for a December 98 release date, the
game is being headed-up by Aaron
Seeler Productions (note: Seeler was
the project leader for Midway's
Doom 64 and Quake). Activision is
still unclear about many elements of
the game, including whether or not the
Nintendo 64 version will feature
exclusive levels, monsters or levels.
However, because the game is more
or less a port of Quake II, the
following features are a given:
Storyline
It goes something like this: "You are a
marine..." Go figure, huh? Earth has
been invaded by an alien race of
cyborgs known as the Strogg. They
are only interested in one thing:
humans. Why, you ask? Well, they
thrive on body parts -- which they
combine with their mechanics to form
super-deformed cyborgs. Imagine
robot dogs with human heads and
cyber-monsters with rocket-launchers
mounted on their shoulders and
you've got the picture. As a marine,
you've been deployed through a
space-warp hole to the Strogg's home
planet. While entering the planet's
atmosphere something goes terribly
wrong and you crash. Anarchy rages
all around you, a war has just broke
out between the Strogg and the
human race. Welcome to Quake II...
The Purpose
Kill. Kill everything, ruin everything
and wreak havoc across the Strogg's
homeland. The game plays exactly the
same way the original did, with a few
additions like the ability to crouch.
That said, the single-player mode is
much improved upon, with more
atmosphere and objectives to
complete. For example, in one of the
game's earlier levels, players must find
all of they keys (as before), and then
establish a communications uplink. In
a later level, players must rescue their
fellow marines from a Strogg prison.
As all of this transpires, non-playing
computer characters will scream for
help, call in locations and so on. The
overall effect is excellent.
The Engine
Like Quake before it, Quake II runs
in full 3D and players can go virtually
anywhere. However, Id Software has
thrown in a handful of new additions
to keep the sequel fresh, including
new colored-lighting effects,
transparent water and objects and
real-time light-sourcing. Furthermore,
the game moves amazingly fast at all
times. It will be interesting to see how
well Aaron Seeler Productions can
translate this to Nintendo 64. It should
be noted that neither Doom 64 or
Quake (64) featured real-time
light-sourcing of weapons.
The Arsenal
There are 11 weapons of mass
destruction in Quake II. Each of
which has its own, unique way of
disposing of an enemy. Below is a
brief description of each weapon as
described by Id Software:
Blaster Gun
Shotgun
Super Shotgun
Machine Gun
Chain Gun
Hand Grenade
Grenade Launcher
Hyper Blaster
Rail Gun
BFG
Enemies
Nearly 20 disgusting cyborgs make
up Quake 2's grizzly cast of
characters. Because the Stroggs
conquer races and then combine
fleshy body parts of the dead with
their mechanical gear, the majority of
the characters in the game are
gruesome mutations of science.
Dog-like bodies with human heads,
for example:
The Parasite is a sadistic looking
humanoid-dog
Or better yet, robotic,
cannon-wielding soldiers with
razor-arms:
The gladiator, a charming fellow,
wields both a cannon and a razor
Nintendo 64 Quake II
Because the Nintendo 64 version of
Quake II is so early on, details
regarding the game's
enhancements/gameplay have been
slim. We do know that Activision is
planning to include mutliplayer support
for the title. Says Eric Johnson, the
company's vice president of
marketing: "Yeah, it will definitely be
multiplayer. The great thing about
Quake II, of course, is it's the ultimate
multiplayer game. Going
head-to-head against your buddy can
now be done in the same room."
However, whether it will be two or
four-player compatible is still not
clear, but considering the fact
four-player games have become the
Nintendo 64 standard, we don't see
how Activision could not go with the
trend.
Aaron Seeler Productions is porting
the game. Seeler definitely has
experience with the Quake franchise,
as he ported the original to Nintendo
64 under the Midway label. Judging
from Seeler's previous ports, Quake
II will likely feature its own ambient
sound-effects and pre-colored lighting
galore.
Quake II will be shown in some form
at this year's E3 (Electronics
Entertainment Expo) at which time
we'll have an update to the preview.
Standard gun. Shoots
lasers. Never runs out
of ammo. Good for
blowing up barrels
and taking out weak
enemies.
Powerful weapon
for close combat.
Uses shells for
ammunition.
Perfect for Strog
guards and flyers.
Much more
powerful than the
regular shotgun,
but slower. Eats
more shells.
Very effective,
spraying bullets
everywhere. But its
kickback will
affect players aim,
as the gun tends to
drift upwards.
Must be mastered.
Perfect for armies
of soldiers. Sprays
bullets everywhere,
but quickly runs
out of ammunition.
Self-explanatory.
Blows up
enemies. The
longer a player
holds the
grenade, the
further it can be
thrown.
Good for blasting
hard-to-reach areas.
Not recommended
for use in confined
areas.
An energy chain
gun with no spin up
delay. Its high rate
of fire is incredibly
effective at
destroying the
enemy and
depleting your
energy cells.
Fires depleted
uranium slugs at
super high
velocities. Take
note of the
distinctive blue
corkscrew trail of
smoke caused by
the projectile.
Big, uh, freakin’
gun. This weapon
redefines the word
"wallpaper."
Simply fire the
BFG into a small
room of
unsuspecting
Strogg and
observe the new
red paint job.