Publisher - Konami
Developer - KCEO
Platform - N64
Release Date - January 1999
Fighting - Drawing
With an art style that is made to look
as if everything is drawn with crayons,
Konami's Rakuga Kids actually
looks more like PaRappa the Rapper
than a fighting game.
Like Interplay's Clayfigher 63 1/3, the
game stars 2D, shape-changing
characters in one-on-one combat, but
there's a special twist to the "graffiti"
element alluded to in the title (Rakuga
means graffiti).
The characters aren't real. They are
drawings made by a bunch of cartoon
kids -- introduced during the game's
intro cinemas. As the character fights,
a special attack gauge begins filling up
on the lower portion of the screen.
Once it is completely full, the
character will receive one crayon and
begin filling up a second and
subsequent levels. Once you have
enough power, you can unleash a
special attack, which usually involves
the character drawing some sort of
contraption around his opponent. For
example, the dancing alley cat will
draw a boombox with huge speakers
that blare out music at dangerous
levels. Another character draws a
cranethat grabs his opponent, hoists
him off the top of the screen and then
drops him with great force.
From what we have seen so far,
character animations are far beyond
what Interplay managed in its attempt
at a 2D fighter and the art direction is
distinctive to say the least. But as
imaginative it is in its presentation, the
fighting system mostly copies the old
Capcom 2D fighters from the Super
NES days.
Rakuga Kids' strange 2D presentation
will probably keep it from ever
coming to the US. So far, the game is
only available in Japan and Konami
has no plans for an international
release.
Look for a full review of the quirky
title soon.