 Publisher - Konami
Publisher - Konami
 Developer - KCEO
Developer - KCEO
 Platform - N64
Platform - N64
 Release Date - January 1999
Release Date - January 1999
 Fighting - Drawing
Fighting - Drawing
 With an art style that is made to look
 as if everything is drawn with crayons,
 Konami's Rakuga Kids actually
 looks more like PaRappa the Rapper
 than a fighting game. 
 
 Like Interplay's Clayfigher 63 1/3, the
 game stars 2D, shape-changing
 characters in one-on-one combat, but
 there's a special twist to the "graffiti"
 element alluded to in the title (Rakuga
 means graffiti). 
 
 The characters aren't real. They are
 drawings made by a bunch of cartoon
 kids -- introduced during the game's
 intro cinemas. As the character fights,
 a special attack gauge begins filling up
 on the lower portion of the screen.
 Once it is completely full, the
 character will receive one crayon and
 begin filling up a second and
 subsequent levels. Once you have
 enough power, you can unleash a
 special attack, which usually involves
 the character drawing some sort of
 contraption around his opponent. For
 example, the dancing alley cat will
 draw a boombox with huge speakers
 that blare out music at dangerous
 levels. Another character draws a
 cranethat grabs his opponent, hoists
 him off the top of the screen and then
 drops him with great force. 
 
 From what we have seen so far,
 character animations are far beyond
 what Interplay managed in its attempt
 at a 2D fighter and the art direction is
 distinctive to say the least. But as
 imaginative it is in its presentation, the
 fighting system mostly copies the old
 Capcom 2D fighters from the Super
 NES days. 
 
 Rakuga Kids' strange 2D presentation
 will probably keep it from ever
 coming to the US. So far, the game is
 only available in Japan and Konami
 has no plans for an international
 release. 
 
 Look for a full review of the quirky
 title soon.