Publisher - Titus
Developer - Titus
Platform - N64
Release Date - November 1998
Type - Racing
Judging from a 40% complete
Roaders '98 we saw at E3 this year,
development of Titus' next racing
game is speeding along fine. The idea
behind the title is simple: Give gamers
a racer with everything they liked in
Automobili Lamborghini and fix
everything that they didn't like.
For starters, Roadsters '98 uses an
improved 3D engine from its
predecessor that makes the game
look better, enables more cars on
screen at the same time, and moves
much faster. The version we saw was
still a little bare and lacked roadside
detail, but Titus ensures us that much
of the graphics work is still ahead for
the design team.
So how is Roadsters different from
Lamborghini? Well, there is the first,
obvious difference: Roadsters features
more than 10 made-up roadsters that
resemble such hip rides as the BMW
Z3, Mazda Miata or Porsche Boxter
-- but that's not all. Titus managed to
radically increase the overall speed of
the gameplay over the predecessor,
giving players more of a feel what it's
like to roar through Europe without
having to care about speed limits.
Ironic, considering that the
Lamborghinis in the first game are
actually much faster in real life than
any of the roadsters...
Another improvement that was
already visible in the unfinished game
is the way the cars steer. Rather than
sharing the same digital and
over-sensitive feel of Lamborghini, the
roadsters in the game swerve
realistically and much smoother.
Action racing fans will also be happy
to hear that you can now powerslide
around corners.
Unlike Ocean with GT 64, Titus is
also expanding on the limited number
of tracks of most next-generation
racing games. A whopping 10 distinct
tracks will be accessible off the bat,
and there will even be changing times
of day and weather conditions. On the
effects side, you can expect the usual
fare: Skid marks, smoke effects and
lens flare galore.
Graphically, the current version of
Roadsters still looks very similar to its
predecessor, but there is no denying
that the tracks are more diverse and
the cars better looking with more
details and specular highlighting.
Taking a hint from Gran Turismo,
Titus has also added a new replay
mode with adjustable camera angles
that makes it easy for players to
determine their driving mistakes. Like
in the PSX classic, the camera will
push in to reveal the cars' improved
detail and pan along for some exciting
visuals.
Like Automobili Lamborghini,
Roadsters '98 again offers a
four-player split-screen vs. mode at
smooth framerates, but Titus says it
has yet another multiplayer mode up
its sleeve that it is not yet unveiling to
the public. Battle mode? Toss eggs at
cars? Car wash death match? I guess
we'll have to wait for the final word.
If Titus manages to pull off the same
clean graphics of its first N64 racer
while polishing the control and action
factor, we're confident that Roadsters
will be a force to be reckoned with
when it's finished.