Publisher - Philips
Developer - Gametek
Platform - N64
Release Date - October 1998
Type - Flying/Action
Has it been long enough yet!?! Have we all not been waiting for Robotech long
enough!? Apparently not as we have to wait until this summer for the Japanse
version. So what do have for you today? Aside from the mock-up shots that
have been around since pre-N64 launch we have some shots of the actual
vehicles; texture mapped and all, as well as a video. Yes. Gametek was gracious
enough to give us an 8 Meg video and a wav file of some music.
And for your reading pleasure we have a TON of new info on gameplay,
missions, characters, story, and more. So, off we go into the world of Robotech:
Crystal Dreams. The story was written by two Robotech fans; Lizard Harac and
Doug Lanford and takes place near the end of the first part of Robotech:
Macross, 9 months before the SDF-3 is scheduled to leave for Robotech
Masters' homeworld. This is a point in time that has never been documented
before so it gives these guys complete freedom to work their writing wonders. I
don't want to reveal a whole lot about the story for two reasons. One, it just
wouldn't be right! Two, the game implements Gametek's MultiBranching
ChronoSync Algorith (MBCSA). In other words, the entire story develops
around your actions and decisions, success and efficiency, strategy and
problem-solving, all in real time. I will tell you this, you will meet several classic
characters (Rick, Max, and Minmei to name a few) as well as a cast of brand
new characters including Kyle Bartley (YOU), Eboliar, Vala Norri, and several
others.
The action sequences are limited to space battles with no ground battles
(though Gametek is hinting at a sequel that will most definitely incorporate
these features). That may sound somewhat limiting but when you consider the
size and scope of the missions you'll understand. At first, most people will think
Robotech is akin to Wing Commander in that there are "scripted" battles. On
the contrary, Robotech gives you complete control over your actions. You're
free to explore the vast areas of space per mission, go head into a battle, or
withdraw from a mission to join another. That's right. During some missions you
will be contacted and requested to leave your current battle to help in another.
It could be that you are en route to the SDF-3 and are contacted by a convoy
that is under attack. You can continue on or go and help the convoy. Your
decision is then processed through that MBCSA thing and the story changes.
Cool!
What's more? Some battles will indefinitely move the story while others are
randomly generated skirmishes. Each mission will feature it's own objectives
and warrant it's own strategy. Sometimes you will be assisting a convoy and
defending attacks. Other times you will have to strategically take out large
Zentraedi ships and still others will pose you against vast numbers of fighters
(with assistance from wingmen of course). Aside from feeling good about
yourself after winning, you are awarded money that can be used at several
places to buy upgrades. You see, since you're a mercenary loosly affiliated with
the RDF they won't fund your resupplying (doh, I said more about the
storyline!). You can also smooth-talk your way into upgrades if you impress
someone with your flying/fighting skills. Of course, free stuff usually comes with
some strings attached.
Well, by now I'm sure your wondering how you'll control your Veritech fighter in
such free and intense situations..right? Simple. Gametek has streamlined the
Veritech cockpit to include the essential features and has managed to keep the
anime-look intact. There are at least two views that we know of. The cockpit
view and a "tailgunner" view that will look behind you from the outside (I think
it's mainly to show off the transformations, but that's just me I guess). Speaking
of transformations, what kind of Robotech game would be complete without
them? As any fan would expect there's guardian, fighter, and battloid modes
(each with strengths and weaknesses) and their controls change as you play.
Never before has a flight sim changed control methods WHILE you're still
playing. This will definitely add to the feeling that you're THERE. And while
your control is changing inside, outside your fighter is transforming exactly as it
does in the series. Parts moving, folding, to form your individual modes. Very
impressive.
Enemies are also very detailed and true to form including PODS, numerous
forms of Zentraedi crafts, and the newly crafted "crystal fighters" (have you
ever seen a cubic zerconia with guns? Same thing). Other structures hold true
to their anime counterparts including ARMD stations, transports, Tri thrusted
pods, and more. To further add to the authenticity all of the structures and crafts
in this game are extremely well textured and look very solid (as opposed to
loose fitting polygons resulting in "seaming" where you can see the gaps).
The music and sound effects do their part as well, offering music from the
original series as well as new compositions by Barry Blum. The effects are crisp
and supposedly incorporate a "3D" technology though through computer
speakers I think something is lost. Originally the game was set to feature very
little voice acting but has recently been refitted with over 20 minutes of
dialogue for 14 characters including Minmei!
The video is a sizable download but well worth it to any Robotech fan. Gametek
stresses that the footage is early, hopefully accounting for the somewhat slow
character movement. But look at the detail, the smooth transformations,
seamless textures and completely solid objects (not to mention the kickin'
tuneage). If all this talk hasn't completey convinced you, the video will!
So, despite the fact that we haven't seen much more of the game itself we do
know a helluva lot more about it and as long as we have info we can always
dream, right? Until next time enjoy all this concept and render work, the video
and the WAV files. Just a note about them. Most of the pictures are rather large
as are the wav and quicktime files. Sorry if it's an inconveniece but it's worth
the wait. Enjoy.