Publisher - Lucas Arts
Developer - Factor 5/Lucas Arts
Platform - N64
Release Date - December 1998
Type - Flying/Action
With the hype surrounding Lucasfilm's
upcoming Star Wars prequel
mounting, LucasArts' announcement
of a second N64 game based on the
popular sci-fi movies couldn't come at
a better time. Star Wars: Rogue
Squadron, the latest coproduction
between developer Factor 5 and
LucasArts was first unveiled at the
recent E3 (Electronics Entertainment
Expo) and surprised many showgoers
with its incredible music and attention
to detail.
Instead of going for the obvious and
creating a sequel to last year's
Shadows of the Empire, LucasArts is
taking a completely different path with
Rogue Squadron. Thankfully, the
designers decided to give up the often
unbalanced multi-genre approach and
go for pure, unadulterated
dog-fighting.
Ask yourself, what is the coolest level
in Shadows of the Empire? The
snowspeeder battle on Hoth -- no
contest. That type of gameplay is
what Rogue Squadron is all about --
but with some serious upgrades, more
levels, enemies, better sound, and
stunning second-generation graphics.
Based on the novel and comic book
series by the same name, Rogue
Squadron follows the adventures of a
daring group of pilots. Players take on
the role of Luke Skywalker and set
out to fight the evil Empire alongside
cult heroes Wedge Antilles and the
ill-fated Snowspeeder gunner Dack.
The battles all take place in extensive
3D worlds on planetary surfaces
(there are no plans for space battles)
ranging from the hot sands of
Tatooine to the spice mines of Kessel
and even the oceans of the Mon
Calamari. We don't have the full
lowdown on which Star Wars
locations will actually be in the game
(apart from Tatooine), but we're
hoping for Endor, Yavin, and
Coruscant.
The single levels are huge. For
example, the Tatooine level is so vast,
it includes all the major landmarks
from the three movies. Blasting
Imperial TIE Fighters and Probe
Droids, you fly from Beggar's Canyon
to the Sarlacc Pit, from Mos Eisley to
Luke's homestead, and pay an early
visit to Jabba's Palace. The graphics
are fast and sharp, and Factor 5
managed to squeeze some incredible
real-time lighting effects out of the 64
that even put Acclaim's Forsaken to
shame. On the downside, the
unfinished game at E3 had some
draw-in (which became prominent
when ascending to extreme altitudes),
but we're sure the programmers are
fixing that before the game ships later
this year. Most important, there is no
all-engulfing fog. You can see fairly far
into the distance and view some of the
best overlaying sky and cloud textures
we have ever seen on the N64 (take a
look at the screen-shots).
The total number of missions remains
a mystery, but LucasArts confirmed
they cover every aspect of the action
shooting genre, including:
*Search and Destroy: Find a
major Imperial target and light
up the Dark Side.
Many of you may know Rogue
Squadron's programmers, Factor 5,
from the European cult hit Turrican
(Amiga, Super NES). Originally from
Cologne, Germany, the team also
worked with LucasArts on Indiana
Jones for the Super NES and
Ballblazer Champions for the
PlayStation -- and from what we have
seen at E3, these guys are true Star
Wars buffs. The craft-select screen
alone sets new graphics standards.
When choosing between the different
ships, the camera smoothly swoops
through a hi-res hangar, showing the
familiar craft taking off with
photorealistic detail.
Rogue Squadron offers many of the
famous crafts from the movies:
*X-Wing: The Rebellion's finest
ship combines high
maneuverability with four
powerful laser cannons. An R2
unit behind the cockpit makes
sure that everything works
smoothly.
There are also bound to be some
hidden ones (here's hoping for a
hi-jacked TIE Fighter, the Millennium
Falcon, and a B-Wing).
Even in the unfinished version, the
ships are much more detailed than in
Shadows. From the accurate decals
and Rebel markings down to the R2
units and exhaust flames -- everything
looks so authentic, even the pickiest
Star Wars fans should pee their pants
with delight. The enemy crafts are
equally impressive and the TIE
Fighters, AT-ATs, AT-STs, and
attack droids have never looked more
realistic.
But, as any fan of the trilogy will
know, the Star Wars phenomenon
reaches further than just visuals.
Watch the movies with the sound
muted, and you'll know what we're
talking about. What would Star Wars
be without the roaring engine sounds
of the TIEs and the booming John
Williams score? While Shadows of
the Empire succeeded on one level
with its digitized soundtrack (it
sounded pretty sweet on mono TVs),
many audiophiles were put off by the
tinny quality and lack of stereo
separation. Well, Rogue Squadron
fixes all that.
We were able to get an ears-on
experience of the game in a closed off
booth at Nintendo's stand at E3, and
we can tell you without reservation,
the music and sound effects are
beyond anything we have heard on
cartridge so far. The Star Wars theme
blares in full force out of your stereo
speakers (there had to be a Star
Wars pun in here) -- and for those
lucky enough to have a surround
sound setup, your ears will catch on
fire and explode into thousands of
sparkly little pieces. Shoot down a
TIE Fighter and the unfortunate fellow
will pass you not only on screen, but
also in your room and crash with a
wailing engine sound behind you. But
the surround sound separation is not
only for effect, you can also determine
your enemy's position by listening for
the direction of the laser blasts.
If you are impressed by the dynamic
music of Nintendo's Banjo-Kazooie,
Rogue Squadron's soundtrack will
blow you away. When flying over
certain key locations, the music
undergoes subtle changes. For
example, while you're fighting TIEs on
Tatooine, the regular Star Wars battle
tune plays -- take a detour over
Luke's farm and it changes into a
variation of Luke's Theme. Thanks to
the expertise of the old-school sound
experts Stember and Huelsbeck, you
won't even notice it's MIDI.
Right now, LucasArts is hard at work
fine tuning the controls and gameplay
elements to make Rogue Squadron a
break-through title that not only
appeals to die-hard Star Wars
enthusiasts, but every fan of 3D
arcade shooters out there. Judging
from what we have seen and heard so
far, Rogue Squadron is destined be a
major hit this winter.
Look for more details soon.
*Reconnaissance: Find out what
evil plans the Empire is hatching
by retrieving vital information.
*Rescue Missions: Fly into hot
zones and rescue key members
of the Rebellion.
*Y-Wing: Most notable for their
spectacular explosions in the
movie, Y-Wings are primarily
used for bombing and attacking
ground targets.
*A-Wing: The super-fast,
one-man fighters were
introduced in the third movie --
best for intense dog-fighting.
*Speeder: Essentially the same
model as the snowspeeder in
Empire Strikes Back, this fast
two-man craft is great for low
altitude combat.
*V-Wing: Reminiscent of the
Cylon ships in Battlestar
Galactica, these new Rebel
fighters are sure to penetrate
Imperial defenses.