Publisher - Konami
Developer - Konami
Platform - N64
Release Date - March 1999
Type - Action
Survivor: Day One, a unique
third-person action adventure from
Konami, pits players in the role of a
"genetically engineered humanoid
life-form" on-board a space-ship that
has just crash-landed on an alien
planet. The object of the game: get
out alive. Unfortunately, things aren't
quite so simple. Players must also find
their female counterpart, who has,
very inconveniently, lost herself
somewhere within the giant, sinking
craft. To make matters worse, the
spaceship, acting as an immense
intergalactic arc, is flooded with a
multitude of different alien races all
struggling to stay alive. Not good. So
begins Survivor Day One...
You might be wondering what a
genetically engineered humanoid
life-form wears. The answer, of
course, is a half wetsuit. Lucky too,
considering the ship is engulfed in
water. Equally as fortunate is the
player's ability to walk, run, hang,
climb, jump, somersault, dive, shoot
and swim. Using an arm-mounted
gun, the player can fire a wide
assortment of energy-based weapons
at his foes. In-game control feels a bit
like Tomb Raider; the player does not
react instantly. Rather, everything
transpires via a very sluggish reality.
But the action isn't limited to mindless
alien-blasting. There's plenty of good
old-fashioned exploration to be had
as well. The ship is made up of
different bio-spheres, which add a
variety of various backdrops, ranging
from a rainforest and desert to alpine
mountains. Each area employs unique
characteristics and challenges the
player to utilize different abilities. For
example, whereas some parts of the
ship call-upon a traditional
shoot-and-run formula, others require
a bit more strategy, forcing players to
climb vines or swim through tunnels to
find the correct way out. Not exactly
brain surgery, but it does offer a
refreshing change to what can
otherwise quickly become repetitive.
Additionally, Konami has developed
an impressive AI system for the game.
For example, enemies, after realizing
they have no chance, will run away
and/or hide behind objects so that
players cannot kill them. It isn't just a
routine. Enemies will actually situate
themselves behind an object and wait
for a player to back off. Supposing
player rotate around the object in an
attempt to reach an enemy, the enemy
will rotate with the player, keeping
itself at distance from a possible kill.
Running on a polygonal 3D engine,
Survivor Day One brandishes a
number of visual "extras" like real-time
light-sourcing and soft-skinning for
seamless, more realistic characters.
Unfortunately the game's framerate, at
least judging from the early version we
played, still needs a lot of work.
Additionally, the game has a muddy
look about it, a Nintendo 64-like
appearance, that lacks texture detail
and makes it easy for players to lose
themselves in the ship.
Outlook
The game's story and gameplay
scenario are intriguing, but Survivor
Day One needs a lot of tuning if it
plans to hold its own against the
competition. Despite its visual effects,
the title lacks the graphic finesse and
strong framerate that other
third-person action/shooters have
mastered. Hopefully time will make all
the difference for this one. Otherwise,
Survivor is doomed to go down with
the alien ship it's based around.