Publisher - Psygnosis
Developer - Psygnosis
Platform - N64
Release Date - June
Type - Racing
After months of rumors, Sony-owned
Psygnosis finally confirmed with its E3
lineup that it has all intentions to stay a
multiplatform developer and bring
many of its hit games to Nintendo 64.
The first of many N64 projects,
WipeOut 64 follows in the contrail of
its popular PlayStation predecessors
to deliver some of the fastest racing
action on the console.
The Game
Gameplay-wise, WipeOut 64 seems
almost like a mixture between
WipeOut and WipeOut XL. Unlike
the original WipeOut, the 64-bit
version is a bit more forgiving when
hitting walls (you won't always come
to a dead stop) and Psygnosis
promises heavily tweaked and more
balanced weapons as well.
Weapons
*Mines: Mines drop from the
back of the craft and cause
damage to ships that fly into
them. They can be destroyed
with a thunder bomb
Psygnosis is also working on secret,
N64-specific weapons.
Like in Nintendo's grand-daddy of
cyberracers, F-Zero, success hinges
on correct use of speed-up zones,
which can be found on the tracks in
the form of blue arrows. Whenever a
player's shield levels hits a dangerous
low, optional pit lanes offer the ability
to replenish and repair damage -- but
they also cost the player valuable
time.
The Teams
*Feisar: This European
consortium opt for ease of
control above speed, although
their craft accelerate well. Best
for beginners
Like most racers, WipeOut 64 has
the obligatory Championship and
Time Trial modes -- but the N64
version takes the series one step
further with split-screen races for up
to four players at the same time.
Considering the fun you can have
blasting computer-controlled
opponents in the PlayStation version,
we can only imagine what happens
with four human scumbuckets on one
track...
Unfortunately, WipeOut 64 won't
feature most of the music of the
original (The Prodigy, Chemical
Brothers, etc), partially due to the
limitations of the cartridge format, but
Psygnosis is working with popular
techno bands to create a
N64-specific soundtrack. Let's just
hope Psygnosis doesn't take the easy
route and go for mono-samples.
Outlook
Currently slated for release winter '98,
WipeOut 64 has plenty of competition
to worry about: Acclaim's Extreme-G
2, Ubi's SCARS, and even
Nintendo's own F-Zero X. Judging
from Psygnosis' PlayStation pedigree,
it's hard to see how WipeOut 64
could turn out to be anything less than
the best of its genre.
The concept is simple: Steer a floating
racer down seven twisting and turning
tracks and come in first, leaving the
competition behind. Of course, this is
easier said than done. You see, the
tracks are not your regular rally or
street race tracks -- and your
opponents are far from your friendly
neighborhood VW Golf drivers. With
the help of on-track power-ups,
players lay mines, shield themselves
against attacks and blast each other
sky-high with rockets, missiles and
plasma bolts.
Although the final word is still out on
what's in and what not, here's a list of
the power-ups that could make it into
the game:
*E-Pak: Boosts your shield
enemy
*Autopilot: Switch to autopilot
and fly under automatic control
for a short period
*Tubo Boost: When fired, a
Turbo Boos speeds up the
craft very quickly
*Rockets: Fire in bursts of three
from the front of the craft and
drain shield energy
*Missiles: Heat-seeking rockets
that drain shield energy on
impact. Lock-on to enemies
both in front and behind you
*Electro Bolt: Causes ship to
stall and become difficult to
control for a brief period of
time
*Thunder Bomb: A smart bomb
that drains energy from all
visible craft
*Shield: Protects you from
enemy fire
*Plasma Bolt: Charge before
*firing: Destroys ships on impact
*Quake Disruptor:
Kaboooooom. You get the
picture.
Before partaking in any of the races,
players select their cars from a
number racing teams:
*AG Systems: A Japanese team
with highly controllable craft
suitable for beginners. Shield
energy is a bit on the weak side
*Auricom Research: American
Auricom has some of the
fastest ships around. Beginners
might find the ships too tricky
to handle, but intermediate
players will love them
*Qirex: Russian team with fast,
power-hungry ships. Difficult to
control, but unbeatable in the
hands of expert drivers
When Psygnosis showed WipeOut 64
for the first time at E3, it still lacked all
the glitz and effects -- but we were
able to take a look at a more recent
burn, and we have to say we're
impressed. While the framerate is still
not as smooth as in the PSX version,
the visual punch is already there.
Surprising for a first-time N64
developer, Psygnosis seems to have
no problem with the dreaded
texture-cache, either. WipeOut 64 is
delivering sharp, detailed textures and
plenty of roadside graphics. If
Psygnosis can pull off good stereo (or
even surround) sound and give us the
same responsive controls as in XL,
we're sold.