Publisher - Midway
Developer - Seta
Platform - N64
Type - Flying
Score - 6/10
Seeing a gaping hole in the
console's lineup, Midway has
picked up Seta's helicopter shooter,
Wild Choppers, for release in the
west. Unfortunately, the game
arrives much too late. As this
first-generation game from Japan
stands next to titles like
Banjo-Kazooie and Midway's own
Mortal Kombat 4, it looks
hopelessly dated. Nevertheless,
players looking for a helicopter
game on N64 can't be very picky,
and an okay game is better than no
game.
Essentially a fully polygonal version
of the good old Jungle Strike for the
Super NES, Wild Choppers has a
lot to be excited about: 3D
graphics, a mostly fluid framerate,
booming explosions, missions with
different objectives, power-ups,
eight attack choppers, and a cool
arsenal of missiles, bombs and
decoys. Unfortunately, there are a
few problems, as well.
Gameplay:
The first thing you notice when
starting a mission is that the control
takes some getting used to.
Thankfully, Midway added
alternate control schemes to the
Japanese "leftie" position (in the
original, you HAD to hold the
controller on the left and center
prongs, using your right thumb for
the analog stick to control pitch and
yaw and your left thumb for the
D-Pad for directional movement.
Now you can select more
Turok-like controls with C-Button
movement). Like in Turok, you
eventually eventually get used to the
controls, but Chopper Attack's
helicopter physics -- as realistic as
they may be -- don't go together
with accurate aiming and quick
action. Everything feels a little too
lose, and the helicopters fly entirely
too slow.
Thankfully, there’s a lot of
gameplay in Chopper Attack. The
first few levels are a bit on the
boring side, with simple missions
like freeing POWs so that a rescue
helicopter can pick them up, or
taking out choppers and stealth
planes, but later on the game really
starts to shine. One level has you
protect a jumbo jet from terrorist
attackers, others lead deep into
cave systems where you have to
destroy chemical weapons factories
or square off against futuristic
attack forces and fighter planes.
You can lock on to your targets
with homing missiles, shoot at them
with your (unlimited) machine guns
(if you can manage to aim well
enough) or bomb ground targets.
Destroyed structures often contain
weapons power-ups, health packs,
or fuel -- but sometimes your
enemies also hide a trap in the
buildings that will blow up after a
few seconds. If only the game
moved a bit faster...
Graphics
Sound
Options
Overall
Select one of eight funky looking
helicopters (all with different
attributes, such as speed, amount of
weapons, armor). With the money
you earn by successfully completing
missions, you can buy
air-to-ground, air-to-air, and
air-to-ground-and-air missiles, as
well as dummy decoys, rockets,
cluster bombs, homing bombs, and
powerful secret weapons that
appear later in the game. It’s
important that you buy the right
weapons for the right missions. For
example, if you’re required to
destroy factories, stock up on
bombs. Mission briefings before
each level give you hints on what to
buy and clue you in on what to
expect.
Chopper Attack moves along
smoothly most of the time, but
there’s a fair amount of fogging or
darkness to hide draw-in. The
detail level is generally pretty low.
Especially the ground textures are
far too low-res for comfort, looking
more like camel-hair blankets than
actual hills. Chopper Attack's
camera perspective is partially at
fault, being so close to the action
that every texture gets blown up to
gigantic proportions. The polygon
models of your chopper, ground
targets and enemy vehicles are
rather nice, though, and the
awesome explosions are different
depending on your target (trees
even fall over when you bomb
them). Like in Blast Corps,
destruction is the name of the game
-- and if there is one thing that Wild
Choppers excels at, it's blowing
stuff up. Although they could have
been done a lot better, missiles
leave contrails when they whiz
through the air, and there is even
the occasional metal texture livening
up the mess of brown and green
"blankets."
Sound effects are well-done, with
stereo explosions, rotor rattle, and
realistic weapons noises. On the
down-side, the militaristic music
sounds like somebody hid an NES
in your N64. Good thing Midway
added an option to switch it off
(something that was missing from
the Japanese version) The voice
samples are rather inane ("I've got a
birthday present for ya!" and "You
yella!" One of the most rewarding
experiences is blasting a pesky
Rambo-lookalike -- and hearing
Sly Stallone scream as he flies
through the air.
Rumble Pak and Controller Pak are
both supported. Once you save
your game, you can even go back
into the missions in the Practice
Mode and just fly around without
objectives. There are two difficulty
levels, but sadly, no two-player
support. A major oversight in a
came of this type.
In spite of its slow speed and dated
look, Chopper Attack manages to
be a fun shooter. Like in
PilotWings, even just flying around
in the 3D environments has its
appeals (despite the fact that you
can't go up and down at will) -- and
once you get the hang of it,
bombing and blasting your
opponents makes you want to play
on despite the pain slowly building
up in your thumbs. Although I
wouldn't go as far as to recommend
purchasing this game, it has its
charms and makes for a good
week-end rental. And until THQ
releases EA's Strike on N64, there
is no alternative.